Here two modifiers are added to the effect in addition to the emitter. It works as follows:
The particle system features more modifier types so make sure to check them out.
function init(self) particlefx.play("#particles") -- <1> end --[[ 1. Start playing the particle effect in component "particles" in this game object. --]]
If you want to play with these examples, you can get the project on Github.
Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.