Here two modifiers are added to the effect in addition to the emitter. It works as follows:

  • The wide box emitter emits particles with a low speed.
  • The Acceleration modifier pushes the particles causing them to continuously speed up.
  • The Vortex modifier drags the particles into a vortex. Each particle’s speed and direction is altered by the direction and magnitude of the vortex.

The particle system features more modifier types so make sure to check them out.



function init(self)"#particles") -- <1>

1. Start playing the particle effect in component "particles" in this game object.

If you want to play with these examples, you can get the project on Github.

Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.