Version: beta
FUNCTIONS | |
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collectionproxy.get_resources() | return an indexed table of all the resources of a collection proxy |
collectionproxy.missing_resources() | return an array of missing resources for a collection proxy |
collectionproxy.set_collection() | changes the collection for a collection proxy. |
CONSTANTS | |
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collectionproxy.RESULT_ALREADY_LOADED | collection proxy is already loaded |
collectionproxy.RESULT_LOADING | collection proxy is loading now |
collectionproxy.RESULT_NOT_EXCLUDED | collection proxy isn't excluded |
MESSAGES | |
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async_load | tells a collection proxy to start asynchronous loading of the referenced collection |
disable | tells a collection proxy to disable the referenced collection |
enable | tells a collection proxy to enable the referenced collection |
final | tells a collection proxy to finalize the referenced collection |
init | tells a collection proxy to initialize the loaded collection |
load | tells a collection proxy to start loading the referenced collection |
proxy_loaded | reports that a collection proxy has loaded its referenced collection |
proxy_unloaded | reports that a collection proxy has unloaded its referenced collection |
set_time_step | sets the time-step for update |
unload | tells a collection proxy to start unloading the referenced collection |
collectionproxy.get_resources(collectionproxy)
return an indexed table of resources for a collection proxy where the referenced collection has been excluded using LiveUpdate. Each entry is a hexadecimal string that represents the data of the specific resource. This representation corresponds with the filename for each individual resource that is exported when you bundle an application with LiveUpdate functionality.
PARAMETERS
collectionproxy |
url |
the collectionproxy to check for resources. |
RETURNS
resources |
table | the resources, or an empty list if the collection was not excluded. |
EXAMPLES
local function print_resources(self, cproxy)
local resources = collectionproxy.get_resources(cproxy)
for _, v in ipairs(resources) do
print("Resource: " .. v)
end
end
collectionproxy.missing_resources(collectionproxy)
return an array of missing resources for a collection proxy. Each entry is a hexadecimal string that represents the data of the specific resource. This representation corresponds with the filename for each individual resource that is exported when you bundle an application with LiveUpdate functionality. It should be considered good practise to always check whether or not there are any missing resources in a collection proxy before attempting to load the collection proxy.
PARAMETERS
collectionproxy |
url |
the collectionproxy to check for missing resources. |
RETURNS
resources |
table | the missing resources |
EXAMPLES
function init(self)
end
local function callback(self, id, response)
local expected = self.resources[id]
if response ~= nil and response.status == 200 then
print("Successfully downloaded resource: " .. expected)
resource.store_resource(response.response)
else
print("Failed to download resource: " .. expected)
-- error handling
end
end
local function download_resources(self, cproxy)
self.resources = {}
local resources = collectionproxy.missing_resources(cproxy)
for _, v in ipairs(resources) do
print("Downloading resource: " .. v)
local uri = "http://example.defold.com/" .. v
local id = http.request(uri, "GET", callback)
self.resources[id] = v
end
end
collectionproxy.set_collection([url],[prototype])
The collection should be loaded by the collection proxy. Setting the collection to "nil" will revert it back to the original collection. The collection proxy shouldn't be loaded and should have the 'Exclude' checkbox checked. This functionality is designed to simplify the management of Live Update resources.
PARAMETERS
[url] |
string, hash, url |
the collection proxy component |
[prototype] |
string, nil |
the path to the new collection, or nil |
RETURNS
success |
boolean | collection change was successful |
code |
number | one of the collectionproxy.RESULT_* codes if unsuccessful |
EXAMPLES
The example assume the script belongs to an instance with collection-proxy-component with id "proxy".local ok, error = collectionproxy.set_collection("/go#collectionproxy", "/LU/3.collectionc")
if ok then
print("The collection has been changed to /LU/3.collectionc")
else
print("Error changing collection to /LU/3.collectionc ", error)
end
msg.post("/go#collectionproxy", "load")
msg.post("/go#collectionproxy", "init")
msg.post("/go#collectionproxy", "enable")
It's impossible to change the collection if the collection is already loaded.
It's impossible to change the collection while the collection proxy is loading.
It's impossible to change the collection for a proxy that isn't excluded.
Post this message to a collection-proxy-component to start background loading of the referenced collection. When the loading has completed, the message proxy_loaded will be sent back to the script. A loaded collection must be initialized (message init) and enabled (message enable) in order to be simulated and drawn.
EXAMPLES
In this example we use a collection proxy to load/unload a level (collection). The example assume the script belongs to an instance with collection-proxy-component with id "proxy".function on_message(self, message_id, message, sender)
if message_id == hash("start_level") then
-- some script tells us to start loading the level
msg.post("#proxy", "async_load")
-- store sender for later notification
self.loader = sender
elseif message_id == hash("proxy_loaded") then
-- enable the collection and let the loader know
msg.post(sender, "enable")
msg.post(self.loader, message_id)
end
end
Post this message to a collection-proxy-component to disable the referenced collection, which in turn disables the contained game objects and components.
EXAMPLES
In this example we use a collection proxy to load/unload a level (collection). The example assumes the script belongs to an instance with a collection-proxy-component with id "proxy".function on_message(self, message_id, message, sender)
if message_id == hash("end_level") then
local proxy = msg.url("#proxy")
msg.post(proxy, "disable")
msg.post(proxy, "final")
msg.post(proxy, "unload")
-- store sender for later notification
self.unloader = sender
elseif message_id == hash("proxy_unloaded") then
-- let unloader know
msg.post(self.unloader, "level_ended")
end
end
Post this message to a collection-proxy-component to enable the referenced collection, which in turn enables the contained game objects and components. If the referenced collection was not initialized prior to this call, it will automatically be initialized.
EXAMPLES
In this example we use a collection proxy to load/unload a level (collection). The example assume the script belongs to an instance with collection-proxy-component with id "proxy".function on_message(self, message_id, message, sender)
if message_id == hash("start_level") then
-- some script tells us to start loading the level
msg.post("#proxy", "load")
-- store sender for later notification
self.loader = sender
elseif message_id == hash("proxy_loaded") then
-- enable the collection and let the loader know
msg.post(sender, "enable")
msg.post(self.loader, "level_started")
end
end
Post this message to a collection-proxy-component to finalize the referenced collection, which in turn finalizes the contained game objects and components.
EXAMPLES
In this example we use a collection proxy to load/unload a level (collection). The example assumes the script belongs to an instance with a collection-proxy-component with id "proxy".function on_message(self, message_id, message, sender)
if message_id == hash("end_level") then
local proxy = msg.url("#proxy")
msg.post(proxy, "disable")
msg.post(proxy, "final")
msg.post(proxy, "unload")
-- store sender for later notification
self.unloader = sender
elseif message_id == hash("proxy_unloaded") then
-- let unloader know
msg.post(self.unloader, "level_ended")
end
end
Post this message to a collection-proxy-component to initialize the game objects and components in the referenced collection. Sending enable to an uninitialized collection proxy automatically initializes it. The init message simply provides a higher level of control.
EXAMPLES
In this example we use a collection proxy to load/unload a level (collection). The example assume the script belongs to an instance with collection-proxy-component with id "proxy".function on_message(self, message_id, message, sender)
if message_id == hash("load_level") then
-- some script tells us to start loading the level
msg.post("#proxy", "load")
-- store sender for later notification
self.loader = sender
elseif message_id == hash("proxy_loaded") then
-- only initialize the proxy at this point since we want to enable it at a later time for some reason
msg.post(sender, "init")
-- let loader know
msg.post(self.loader, message_id)
end
end
Post this message to a collection-proxy-component to start the loading of the referenced collection. When the loading has completed, the message proxy_loaded will be sent back to the script. A loaded collection must be initialized (message init) and enabled (message enable) in order to be simulated and drawn.
EXAMPLES
In this example we use a collection proxy to load/unload a level (collection). The example assume the script belongs to an instance with collection-proxy-component with id "proxy".function on_message(self, message_id, message, sender)
if message_id == hash("start_level") then
-- some script tells us to start loading the level
msg.post("#proxy", "load")
-- store sender for later notification
self.loader = sender
elseif message_id == hash("proxy_loaded") then
-- enable the collection and let the loader know
msg.post(sender, "enable")
msg.post(self.loader, message_id)
end
end
This message is sent back to the script that initiated a collection proxy load when the referenced collection is loaded. See documentation for load for examples how to use.
This message is sent back to the script that initiated an unload with a collection proxy when the referenced collection is unloaded. See documentation for unload for examples how to use.
Post this message to a collection-proxy-component to modify the time-step used when updating the collection controlled by the proxy.
The time-step is modified by a scaling factor
and can be incremented either continuously or in discrete steps.
The continuous mode can be used for slow-motion or fast-forward effects.
The discrete mode is only useful when scaling the time-step to pass slower than real time (factor
is below 1).
The time-step will then be set to 0 for as many frames as the scaling demands and then take on the full real-time-step for one frame,
to simulate pulses. E.g. if factor
is set to 0.1
the time-step would be 0 for 9 frames, then be 1/60 for one
frame, 0 for 9 frames, and so on. The result in practice is that the game looks like it's updated at a much lower frequency than 60 Hz,
which can be useful for debugging when each frame needs to be inspected.
factor |
number |
time-step scaling factor |
mode |
number |
time-step mode: 0 for continuous and 1 for discrete |
EXAMPLES
The examples assumes the script belongs to an instance with a collection-proxy-component with id "proxy". Update the collection twice as fast:msg.post("#proxy", "set_time_step", {factor = 2, mode = 0})
msg.post("#proxy", "set_time_step", {factor = 0.5, mode = 0})
msg.post("#proxy", "set_time_step", {factor = 1/60, mode = 1})
Post this message to a collection-proxy-component to start the unloading of the referenced collection. When the unloading has completed, the message proxy_unloaded will be sent back to the script.
EXAMPLES
In this example we use a collection proxy to load/unload a level (collection). The example assumes the script belongs to an instance with a collection-proxy-component with id "proxy".function on_message(self, message_id, message, sender)
if message_id == hash("end_level") then
local proxy = msg.url("#proxy")
msg.post(proxy, "disable")
msg.post(proxy, "final")
msg.post(proxy, "unload")
-- store sender for later notification
self.unloader = sender
elseif message_id == hash("proxy_unloaded") then
-- let unloader know
msg.post(self.unloader, "level_ended")
end
end