facebook

Version: stable

FUNCTIONS
facebook.login_with_permissions()
facebook.login_with_tracking_preference()
facebook.logout()
facebook.set_default_audience()
facebook.get_current_authentication_token()
facebook.get_current_profile()
facebook.init()
facebook.access_token()
facebook.permissions()
facebook.post_event()
facebook.enable_event_usage()
facebook.disable_event_usage()
facebook.enable_advertiser_tracking()
facebook.disable_advertiser_tracking()
facebook.show_dialog()
facebook.get_version()
facebook.deferred_deep_link()
CONSTANTS
STATE_OPEN
STATE_CLOSED_LOGIN_FAILED
GAMEREQUEST_ACTIONTYPE_NONE
GAMEREQUEST_ACTIONTYPE_SEND
GAMEREQUEST_ACTIONTYPE_ASKFOR
GAMEREQUEST_ACTIONTYPE_TURN
GAMEREQUEST_FILTER_NONE
GAMEREQUEST_FILTER_APPUSERS
GAMEREQUEST_FILTER_APPNONUSERS
EVENT_ACHIEVED_LEVEL
EVENT_ADDED_PAYMENT_INFO
EVENT_ADDED_TO_CART
EVENT_ADDED_TO_WISHLIST
EVENT_COMPLETED_REGISTRATION
EVENT_COMPLETED_TUTORIAL
EVENT_INITIATED_CHECKOUT
EVENT_PURCHASED
EVENT_RATED
EVENT_SEARCHED
EVENT_SPENT_CREDITS
EVENT_TIME_BETWEEN_SESSIONS
EVENT_UNLOCKED_ACHIEVEMENT
EVENT_VIEWED_CONTENT
PARAM_CONTENT_ID
PARAM_CONTENT_TYPE
PARAM_CURRENCY
PARAM_DESCRIPTION
PARAM_LEVEL
PARAM_MAX_RATING_VALUE
PARAM_NUM_ITEMS
PARAM_PAYMENT_INFO_AVAILABLE
PARAM_REGISTRATION_METHOD
PARAM_SEARCH_STRING
PARAM_SOURCE_APPLICATION
PARAM_SUCCESS
AUDIENCE_NONE
AUDIENCE_ONLYME
AUDIENCE_FRIENDS
AUDIENCE_EVERYONE
LOGIN_TRACKING_LIMITED
LOGIN_TRACKING_ENABLED

Functions

facebook.login_with_permissions()

facebook.login_with_permissions(permissions,audience,callback)

Login to Facebook and request a set of publish permissions. The user is prompted to authorize the application using the login dialog of the specific platform. Even if the user is already logged in to Facebook this function can still be used to request additional publish permissions. A comprehensive list of permissions can be found in the [Facebook permissions](https://developers.facebook.com/docs/facebook-login/permissions) documentation, as well as in their [guide to best practices for login management](https://developers.facebook.com/docs/facebook-login/best-practices).

PARAMETERS

permissions table table with the requested publish permission strings.
audience number The audience that should be able to see the publications. Can be any of - `facebook.AUDIENCE_NONE` - `facebook.AUDIENCE_ONLYME` - `facebook.AUDIENCE_FRIENDS` - `facebook.AUDIENCE_EVERYONE`
callback function Callback function that is executed when the permission request dialog is closed.
self object The context of the calling script
data table A table that contains the response

EXAMPLES

Log in to Facebook with a set of publish permissions

local permissions = {"publish_actions"}
facebook.login_with_permissions(permissions, facebook.AUDIENCE_FRIENDS, function(self, data)
    if (data.status == facebook.STATE_OPEN and data.error == nil) then
        print("Successfully logged into Facebook")
        pprint(facebook.permissions())
    else
        print("Failed to get permissions (" .. data.status .. ")")
        pprint(data)
    end
end)

Log in to Facebook with a set of read permissions

local permissions = {"public_profile", "email", "user_friends"}
facebook.login_with_read_permissions(permissions, facebook.AUDIENCE_EVERYONE, function(self, data)
    if (data.status == facebook.STATE_OPEN and data.error == nil) then
        print("Successfully logged into Facebook")
        pprint(facebook.permissions())
    else
        print("Failed to get permissions (" .. data.status .. ")")
        pprint(data)
    end
end)

facebook.login_with_tracking_preference()

facebook.login_with_tracking_preference(login_tracking,permissions,crypto_nonce,callback)

iOS ONLY. Login to Facebook and request a set of permissions. Allows developers to signal that a login is limited in terms of tracking users. The user is prompted to authorize the application using the login dialog of the specific platform. Even if the user is already logged in to Facebook this function can still be used to request additional publish permissions. A comprehensive list of permissions can be found in the [Facebook permissions](https://developers.facebook.com/docs/facebook-login/permissions) documentation, as well as in their [guide to best practices for login management](https://developers.facebook.com/docs/facebook-login/best-practices). For Limited Login the list of permissions can be found in the [Permissions in Limited Login](https://developers.facebook.com/docs/facebook-login/limited-login/permissions) documentation.

PARAMETERS

login_tracking number The tracking type for the login. Can be any of - `facebook.LOGIN_TRACKING_LIMITED` - `facebook.LOGIN_TRACKING_ENABLED`
permissions table table with the requested publish permission strings.
crypto_nonce string Nonce that the configuration was created with. A unique nonce will be used if none is provided to the factory method.
callback function Callback function that is executed when the permission request dialog is closed.
self object The context of the calling script
data table A table that contains the response

EXAMPLES

Log in to Facebook with a set of publish permissions

local permissions = {"publish_actions"}
facebook.login_with_permissions(permissions, facebook.AUDIENCE_FRIENDS, function(self, data)
    if (data.status == facebook.STATE_OPEN and data.error == nil) then
        print("Successfully logged into Facebook")
        pprint(facebook.permissions())
    else
        print("Failed to get permissions (" .. data.status .. ")")
        pprint(data)
    end
end)

Log in to Facebook with a set of read permissions

local permissions = {"public_profile", "email", "user_friends"}
facebook.login_with_tracking_preference(facebook.LOGIN_TRACKING_LIMITED, permissions, "customcryptononce", function(self, data)
    if (data.status == facebook.STATE_OPEN and data.error == nil) then
        print("Successfully logged into Facebook")
        pprint(facebook.permissions())
    else
        print("Failed to get permissions (" .. data.status .. ")")
        pprint(data)
    end
end)

facebook.logout()

facebook.logout()

Logout from Facebook

PARAMETERS

None


facebook.set_default_audience()

facebook.set_default_audience()

iOS ONLY. The audience that should be able to see the publications. Should be called before `facebook.login_with_tracking_preference()`; Can be any of - `facebook.AUDIENCE_NONE` - `facebook.AUDIENCE_ONLYME` - `facebook.AUDIENCE_FRIENDS` - `facebook.AUDIENCE_EVERYONE`

PARAMETERS

None


facebook.get_current_authentication_token()

facebook.get_current_authentication_token()

iOS ONLY. Get the current AuthenticationToken. This function returns the currently stored authentication token after a previous successful login. If it returns nil no access token exists and you need to perform a login to get the wanted permissions.

PARAMETERS

None

RETURNS

string the authentication token or nil if the user is not logged in

facebook.get_current_profile()

facebook.get_current_profile()

iOS ONLY. Get the users [FBSDKProfile.currentProfile](https://developers.facebook.com/docs/facebook-login/limited-login/ios/). [Reading From Profile Helper Class](https://developers.facebook.com/docs/facebook-login/limited-login/permissions/profile-helper)

PARAMETERS

None

RETURNS

table After your application receives the logged-in user’s authentication token, you can use this function to read information that user has granted to your application.

facebook.init()

facebook.init()

Initialize Facebook SDK (if facebook.autoinit is 0 in game.project)

PARAMETERS

None


facebook.access_token()

facebook.access_token()

Get the current Facebook access token. This function returns the currently stored access token after a previous successful login. If it returns nil no access token exists and you need to perform a login to get the wanted permissions.

PARAMETERS

None

RETURNS

string the access token or nil if the user is not logged in

EXAMPLES

Get the current access token, then use it to perform a graph API request.

local function get_name_callback(self, id, response)
    -- do something with the response
end
function init(self)
    -- assuming we are already logged in.
    local token = facebook.access_token()
    if token then
        local url = "https://graph.facebook.com/me/?access_token=".. token
        http.request(url, "GET", get_name_callback)
    end
end

facebook.permissions()

facebook.permissions()

Get the currently granted permissions. This function returns a table with all the currently granted permission strings.

PARAMETERS

None

RETURNS

table The permissions

EXAMPLES

Check the currently granted permissions for a particular permission

for _,permission in ipairs(facebook.permissions()) do
    if permission == "user_likes" then
        -- "user_likes" granted...
        break
    end
end

facebook.post_event()

facebook.post_event(event,value,params)

Post an event to Facebook Analytics This function will post an event to Facebook Analytics where it can be used in the Facebook Insights system.

PARAMETERS

event number, string An event can either be one of the predefined constants below or a text string which can be used to define a custom event that is registered with Facebook Analytics. - `facebook.EVENT_ACHIEVED_LEVEL` - `facebook.EVENT_ADDED_PAYMENT_INFO` - `facebook.EVENT_ADDED_TO_CART` - `facebook.EVENT_ADDED_TO_WISHLIST` - `facebook.EVENT_COMPLETED_REGISTRATION` - `facebook.EVENT_COMPLETED_TUTORIAL` - `facebook.EVENT_INITIATED_CHECKOUT` - `facebook.EVENT_PURCHASED` - `facebook.EVENT_RATED` - `facebook.EVENT_SEARCHED` - `facebook.EVENT_SPENT_CREDITS` - `facebook.EVENT_TIME_BETWEEN_SESSIONS` - `facebook.EVENT_UNLOCKED_ACHIEVEMENT` - `facebook.EVENT_VIEWED_CONTENT`
value number A numeric value for the event. This should represent the value of the event, such as the level achieved, price for an item or number of orcs killed.
params table Optional table with parameters and their values. A key in the table can either be one of the predefined constants below or a text which can be used to define a custom parameter. - `facebook.PARAM_CONTENT_ID` - `facebook.PARAM_CONTENT_TYPE` - `facebook.PARAM_CURRENCY` - `facebook.PARAM_DESCRIPTION` - `facebook.PARAM_LEVEL` - `facebook.PARAM_MAX_RATING_VALUE` - `facebook.PARAM_NUM_ITEMS` - `facebook.PARAM_PAYMENT_INFO_AVAILABLE` - `facebook.PARAM_REGISTRATION_METHOD` - `facebook.PARAM_SEARCH_STRING` - `facebook.PARAM_SOURCE_APPLICATION` - `facebook.PARAM_SUCCESS`

EXAMPLES

Post a spent credits event to Facebook Analytics

params = {[facebook.PARAM_LEVEL] = 30, [facebook.PARAM_NUM_ITEMS] = 2}
facebook.post_event(facebook.EVENT_SPENT_CREDITS, 25, params)

facebook.enable_event_usage()

facebook.enable_event_usage()

Enable event usage with Facebook Analytics This function will enable event usage for Facebook Analytics which means that Facebook will be able to use event data for ad-tracking. [icon:attention] Event usage cannot be controlled and is always enabled for the Facebook Canvas platform, therefore this function has no effect on Facebook Canvas.

PARAMETERS

None


facebook.disable_event_usage()

facebook.disable_event_usage()

Disable event usage with Facebook Analytics This function will disable event usage for Facebook Analytics which means that Facebook won't be able to use event data for ad-tracking. Events will still be sent to Facebook for insights. [icon:attention] Event usage cannot be controlled and is always enabled for the Facebook Canvas platform, therefore this function has no effect on Facebook Canvas.

PARAMETERS

None


facebook.enable_advertiser_tracking()

facebook.enable_advertiser_tracking()

Enable advertiser tracking This function will set AdvertiserTrackingEnabled (the 'ATE' flag) to true on iOS, to inform Audience Network to use the data to deliver personalized ads for users on iOS 14 and above.

PARAMETERS

None


facebook.disable_advertiser_tracking()

facebook.disable_advertiser_tracking()

Disable advertiser tracking This function will set AdvertiserTrackingEnabled (the 'ATE' flag) to false on iOS, to inform Audience Network not to use the data to deliver personalized ads for users on iOS 14 and above.

PARAMETERS

None


facebook.show_dialog()

facebook.show_dialog(dialog,param,callback)

Show facebook web dialog Display a Facebook web dialog of the type specified in the `dialog` parameter. The `param` table should be set up according to the requirements of each dialog type. Note that some parameters are mandatory. Below is the list of available dialogs and where to find Facebook's developer documentation on parameters and response data. `"apprequests"` Shows a Game Request dialog. Game Requests allows players to invite their friends to play a game. Available parameters - [type:string] `title` - [type:string] `message` - [type:number] `action_type` - [type:number] `filters` - [type:string] `data` - [type:string] `object_id` - [type:table] `suggestions` - [type:table] `recipients` - [type:string] `to` On success, the "result" table parameter passed to the callback function will include the following fields - [type:string] `request_id` - [type:table] `to` [Details for each parameter](https://developers.facebook.com/docs/games/services/gamerequests/v2.6#dialogparameters) `"feed"` The Feed Dialog allows people to publish individual stories to their timeline. - [type:string] `caption` - [type:string] `description` - [type:string] `picture` - [type:string] `link` - [type:table] `people_ids` - [type:string] `place_id` - [type:string] `ref` On success, the "result" table parameter passed to the callback function will include the following fields - [type:string] `post_id` [Details for each parameter](https://developers.facebook.com/docs/sharing/reference/feed-dialog/v2.6#params) `"appinvite"` The App Invite dialog is available only on iOS and Android. Note that the `url` parameter corresponds to the appLinkURL (iOS) and setAppLinkUrl (Android) properties. - [type:string] `url` - [type:string] `preview_image` [Details for each parameter](https://developers.facebook.com/docs/reference/ios/current/class/FBSDKAppInviteContent)

PARAMETERS

dialog string Dialog to show - `"apprequests"` - `"feed"` - `"appinvite"`
param table table with dialog parameters
callback function Callback function that is called when the dialog is closed.
self object The context of the calling script
result table table with dialog specific results. See above.
error table Error message. If there is no error, `error` is `nil`.

EXAMPLES

Show a dialog allowing the user to share a post to their timeline

local function fb_share(self, result, error)
    if error then
        -- something did not go right...
    else
        -- do something sensible
    end
end
function init(self)
    -- assuming we have logged in with publish permissions
    local param = { link = "http://www.mygame.com",picture="http://www.mygame.com/image.jpg" }
    facebook.show_dialog("feed", param, fb_share)
end

facebook.get_version()

facebook.get_version()

Get the version of the Facebook SDK used by the extension.

PARAMETERS

None

RETURNS

string The Facebook SDK version

facebook.deferred_deep_link()

facebook.deferred_deep_link(callback)

Allows receiving deferred deep link URL and parameters. [More info about Referred Deep Links](https://developers.facebook.com/docs/app-ads/deep-linking/)

PARAMETERS

callback function Callback function that is called when information is ready.
self object The context of the calling script
result table table with a deferred deep link information
ref string ref for this App Link.
extras table the full set of arguments for this app link. Properties like target uri & ref are typically picked out of this set of arguments.
target_url string target uri for this App Link.
error table Error message. If there is no error, `error` is `nil`.

EXAMPLES

Show a dialog allowing the user to share a post to their timeline

local function deferred_deep_link_callback(self, result, error)
  if error then
    print(error.error)
  else
    pprint(result)
  end
end

function init(self)
  facebook.deferred_deep_link(deferred_deep_link_callback)
end

Constants

STATE_OPEN

The Facebook login session is open


STATE_CLOSED_LOGIN_FAILED

The Facebook login session has closed because login failed


GAMEREQUEST_ACTIONTYPE_NONE

Game request action type "none" for "apprequests" dialog


GAMEREQUEST_ACTIONTYPE_SEND

Game request action type "send" for "apprequests" dialog


GAMEREQUEST_ACTIONTYPE_ASKFOR

Game request action type "askfor" for "apprequests" dialog


GAMEREQUEST_ACTIONTYPE_TURN

Game request action type "turn" for "apprequests" dialog


GAMEREQUEST_FILTER_NONE

Game request filter type "none" for "apprequests" dialog


GAMEREQUEST_FILTER_APPUSERS

Game request filter type "app_users" for "apprequests" dialog


GAMEREQUEST_FILTER_APPNONUSERS

Game request filter type "app_non_users" for "apprequests" dialog


EVENT_ACHIEVED_LEVEL

Log this event when the user has achieved a level


EVENT_ADDED_PAYMENT_INFO

Log this event when the user has entered their payment info


EVENT_ADDED_TO_CART

Log this event when the user has added an item to their cart The value_to_sum passed to facebook.post_event should be the item's price.


EVENT_ADDED_TO_WISHLIST

Log this event when the user has added an item to their wish list The value_to_sum passed to facebook.post_event should be the item's price.


EVENT_COMPLETED_REGISTRATION

Log this event when a user has completed registration with the app


EVENT_COMPLETED_TUTORIAL

Log this event when the user has completed a tutorial in the app


EVENT_INITIATED_CHECKOUT

Log this event when the user has entered the checkout process The value_to_sum passed to facebook.post_event should be the total price in the cart.


EVENT_PURCHASED

Log this event when the user has completed a purchase. The value_to_sum passed to facebook.post_event should be the numeric rating.


EVENT_RATED

Log this event when the user has rated an item in the app


EVENT_SEARCHED

Log this event when a user has performed a search within the app


EVENT_SPENT_CREDITS

Log this event when the user has spent app credits The value_to_sum passed to facebook.post_event should be the number of credits spent.


EVENT_TIME_BETWEEN_SESSIONS

Log this event when measuring the time between user sessions


EVENT_UNLOCKED_ACHIEVEMENT

Log this event when the user has unlocked an achievement in the app


EVENT_VIEWED_CONTENT

Log this event when a user has viewed a form of content in the app


PARAM_CONTENT_ID

Parameter key used to specify an ID for the content being logged about The parameter key could be an EAN, article identifier, etc., depending on the nature of the app.


PARAM_CONTENT_TYPE

Parameter key used to specify a generic content type/family for the logged event The key is an arbitrary type/family (e.g. "music", "photo", "video") depending on the nature of the app.


PARAM_CURRENCY

Parameter key used to specify currency used with logged event Use a currency value key, e.g. "USD", "EUR", "GBP" etc. See See ISO-4217 for specific values.


PARAM_DESCRIPTION

Parameter key used to specify a description appropriate to the event being logged Use this for app specific event description, for instance the name of the achievement unlocked in the facebook.EVENT_UNLOCKED_ACHIEVEMENT event.


PARAM_LEVEL

Parameter key used to specify the level achieved


PARAM_MAX_RATING_VALUE

Parameter key used to specify the maximum rating available Set to specify the max rating available for the facebook.EVENT_RATED event. E.g., "5" or "10".


PARAM_NUM_ITEMS

Parameter key used to specify how many items are being processed Set to specify the number of items being processed for an facebook.EVENT_INITIATED_CHECKOUT or facebook.EVENT_PURCHASED event.


PARAM_PAYMENT_INFO_AVAILABLE

Parameter key used to specify whether payment info is available Set to specify if payment info is available for the facebook.EVENT_INITIATED_CHECKOUT event.


PARAM_REGISTRATION_METHOD

Parameter key used to specify method user has used to register for the app Set to specify what registation method a user used for the app, e.g. "Facebook", "email", "Twitter", etc.


PARAM_SEARCH_STRING

Parameter key used to specify user search string Set this to the the string that the user provided for a search operation.


PARAM_SOURCE_APPLICATION

Parameter key used to specify source application package


PARAM_SUCCESS

Parameter key used to specify activity success Set this key to indicate whether the activity being logged about was successful or not.


AUDIENCE_NONE

Publish permission to reach no audience


AUDIENCE_ONLYME

Publish permission to reach only me (private to current user)


AUDIENCE_FRIENDS

Publish permission to reach user friends


AUDIENCE_EVERYONE

Publish permission to reach everyone


LOGIN_TRACKING_LIMITED

Login tracking Limited


LOGIN_TRACKING_ENABLED

Login tracking enabled