Version: stable
FUNCTIONS | |
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AddToRender() | Adds a render object to the current render frame |
ClearNamedConstantBuffer() | Clears a named constant buffer from any constants. |
DeleteConstant() | Deletes a shader program constant |
DeleteNamedConstantBuffer() | Deletes a named constant buffer |
dmRender::GetMaterialVertexSpace() | Get the vertex space (local or world) |
dmRender::RenderObject::MAX_TEXTURE_COUNT() | The maximum number of textures the render object c... |
GetConstantLocation() | Gets the shader program constant location |
GetConstantName() | Gets the shader program constant name |
GetConstantName() | Gets the shader program constant name |
GetConstantType() | Gets the type of the constant |
GetConstantValues() | Gets the shader program constant values |
GetMaterialTagListKey() | Gets the key to the material tag list |
GetNamedConstant() | Gets a named constant from the buffer |
GetNamedConstant() | Gets a named constant from the buffer - with type ... |
GetNamedConstantCount() | Gets number of constants in the buffer |
IterateNamedConstants() | Iterates over the constants |
NewConstant() | Creates a shader program constant |
NewNamedConstantBuffer() | Allocates a named constant buffer |
RemoveNamedConstant() | Removes a named constant from the buffer |
RenderListAlloc() | Allocates an array of render entries |
RenderListEntry() | Represents a renderable object (e.g. a single spri... |
RenderListMakeDispatch() | Register a render dispatch function |
RenderListSubmit() | Adds a render object to the current render frame |
SetConstantLocation() | Sets the shader program constant location |
SetConstantType() | Sets the type of the constant |
SetConstantValues() | Sets the shader program constant values |
SetNamedConstant() | Sets one or more named constants to the buffer |
SetNamedConstant() | Sets one or more named constants to the buffer wit... |
SetNamedConstantAtIndex() | Sets a named constant in the buffer at a specific ... |
SetNamedConstants() | Sets a list of named constants to the buffer |
ENUMS | |
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FrustumPlanes | Frustum planes to use in a frustum |
RenderListOperation | Render batch callback states |
RenderOrder | Render order |
Result | |
Visibility | Visibility status |
AddToRender(context,ro)
Adds a render object to the current render frame
PARAMETERS
context |
dmRender::HRenderContext |
the context |
ro |
dmRender::RenderObject* |
the render object |
RETURNS
result |
dmRender::Result | the result |
ClearNamedConstantBuffer(buffer)
Clears a named constant buffer from any constants.
PARAMETERS
buffer |
dmRender::HNamedConstantBuffer |
the constants buffer |
DeleteConstant(constant)
Deletes a shader program constant
PARAMETERS
constant |
dmRender::HConstant |
The shader constant |
DeleteNamedConstantBuffer(buffer)
Deletes a named constant buffer
PARAMETERS
buffer |
dmRender::HNamedConstantBuffer |
the constants buffer |
dmRender::GetMaterialVertexSpace(material)
Get the vertex space (local or world)
PARAMETERS
material |
dmRender::HMaterial |
the material |
RETURNS
vertex_space |
dmRenderDDF::MaterialDesc::VertexSpace | the vertex space |
dmRender::RenderObject::MAX_TEXTURE_COUNT()
The maximum number of textures the render object can hold (currently 8)
PARAMETERS
None
GetConstantLocation(constant)
Gets the shader program constant location
PARAMETERS
constant |
dmRender::HConstant |
The shader constant |
RETURNS
location |
int32_t | the location |
GetConstantName(constant)
Gets the shader program constant name
PARAMETERS
constant |
dmRender::HConstant |
The shader constant |
RETURNS
name |
dmhash_t | the hash name |
GetConstantName(constant,name)
Gets the shader program constant name
PARAMETERS
constant |
dmRender::HConstant |
The shader constant |
name |
dmhash_t |
the hash name |
GetConstantType(constant)
Gets the type of the constant
PARAMETERS
constant |
dmRender::HConstant |
The shader constant |
RETURNS
type |
dmRenderDDF::MaterialDesc::ConstantType | the type of the constant |
GetConstantValues(constant,num_values)
Gets the shader program constant values
PARAMETERS
constant |
dmRender::HConstant |
The shader constant |
num_values |
uint32_t* |
(out) the array num_values |
RETURNS
values |
dmVMath::Vector4* | the uniform values |
GetMaterialTagListKey(material)
Gets the key to the material tag list
PARAMETERS
material |
dmGraphics::HMaterial |
the material |
RETURNS
listkey |
uint32_t | the list key |
GetNamedConstant(buffer,name_hash,values,num_values)
Gets a named constant from the buffer
PARAMETERS
buffer |
dmRender::HNamedConstantBuffer |
the constants buffer |
name_hash |
dmhash_t |
the name of the constant |
values |
dmVMath::Vector4** |
(out) the values. May not be null. |
num_values |
uint32_t* |
(out) the number of values. May not be null. |
RETURNS
ok |
bool | true if constant existed. |
GetNamedConstant(buffer,name_hash,values,num_values,constant_type)
Gets a named constant from the buffer - with type information
PARAMETERS
buffer |
dmRender::HNamedConstantBuffer |
the constants buffer |
name_hash |
dmhash_t |
the name of the constant |
values |
dmVMath::Vector4** |
(out) the values. May not be null. |
num_values |
uint32_t* |
(out) the number of values. May not be null. |
constant_type |
dmRenderDDF::MaterialDesc::ConstantType* |
(out) the constant type. |
RETURNS
ok |
bool | true if constant existed. |
GetNamedConstantCount(buffer)
Gets number of constants in the buffer
PARAMETERS
buffer |
dmRender::HNamedConstantBuffer |
the constants buffer |
RETURNS
ok |
bool | true if constant existed. |
IterateNamedConstants(buffer,callback,ctx)
Iterates over the constants
PARAMETERS
buffer |
dmRender::HNamedConstantBuffer |
the constants buffer |
callback |
void (*callback)(dmhash_t name_hash, void* ctx) |
the callback function void (callback)(dmhash_t name_hash, void ctx) |
ctx |
void* |
the callback context |
NewConstant(name_hash)
Creates a shader program constant
PARAMETERS
name_hash |
dmhash_t |
the name of the material constant |
RETURNS
constant |
dmRender::HConstant | the constant |
NewNamedConstantBuffer()
Allocates a named constant buffer
PARAMETERS
None
RETURNS
buffer |
dmRender::HNamedConstantBuffer | the constants buffer |
RemoveNamedConstant(buffer,name_hash)
Removes a named constant from the buffer
PARAMETERS
buffer |
dmRender::HNamedConstantBuffer |
the constants buffer |
name_hash |
dmhash_t |
the name of the constant |
RenderListAlloc(context,entries)
Allocates an array of render entries
PARAMETERS
context |
dmRender::HRenderContext |
the context |
entries |
uint32_t |
the number of entries to allocate |
RETURNS
array |
dmRender::RenderListEntry* | the render list entry array |
RenderListEntry(m_WorldPosition,m_Order,m_BatchKey,m_TagListKey,m_UserData,m_MinorOrder,m_MajorOrder,m_Dispatch)
Represents a renderable object (e.g. a single sprite) The renderer will (each frame) collect all entries with the current material tag, then batch these objects together. Batching is done based on the batch key and Z value (or order for GUI nodes) The caller will also register a callback function where the batched entries will be returned. Each callback then represents a draw call, and will register a RenderObject
PARAMETERS
m_WorldPosition |
dmVMath::Point3 |
the world position of the object |
m_Order |
uint32_t |
the order to sort on (used if m_MajorOrder != RENDER_ORDER_WORLD) |
m_BatchKey |
uint32_t |
the batch key to sort on (note: only 48 bits are currently used by renderer) |
m_TagListKey |
uint32_t |
the key to the list of material tags |
m_UserData |
uint64_t |
user data (available in the render dispatch callback) |
m_MinorOrder |
uint32_t:4 |
used to sort within a batch |
m_MajorOrder |
uint32_t:2 |
If RENDER_ORDER_WORLD, then sorting is done based on the world position. Otherwise the sorting uses the m_Order value directly. |
m_Dispatch |
uint32_t:8 |
The dispatch function callback (dmRender::HRenderListDispatch) |
RenderListMakeDispatch(context,dispatch_fn,visibility_fn,user_data)
Register a render dispatch function
PARAMETERS
context |
dmRender::HRenderContext |
the context |
dispatch_fn |
dmRender::RenderListDispatchFn |
the render batch callback function |
visibility_fn |
dmRender::RenderListVisibilityFn |
the render list visibility callback function. May be 0 |
user_data |
void* |
userdata to the callback |
RETURNS
dispatch |
dmRender::HRenderListDispatch | the render dispatch function handle |
RenderListSubmit(context,begin,end)
Adds a render object to the current render frame
PARAMETERS
context |
dmRender::HRenderContext |
the context |
begin |
dmRender::RenderListEntry* |
the start of the array |
end |
dmRender::RenderListEntry* |
the end of the array (i.e. "while begin!=end: *begin ..."") |
SetConstantLocation(constant,location)
Sets the shader program constant location
PARAMETERS
constant |
dmRender::HConstant |
The shader constant |
location |
dmGraphics::HUniformLocation |
the location |
SetConstantType(constant,type)
Sets the type of the constant
PARAMETERS
constant |
dmRender::HConstant |
The shader constant |
type |
dmRenderDDF::MaterialDesc::ConstantType |
the type of the constant |
SetConstantValues(constant,values,num_values)
Sets the shader program constant values
PARAMETERS
constant |
dmRender::HConstant |
The shader constant |
values |
dmVMath::Vector4* |
the array values |
num_values |
uint32_t |
the array size (number of Vector4's) |
RETURNS
result |
dmRender::Result | the result |
SetNamedConstant(buffer,name_hash,values,num_values)
Sets one or more named constants to the buffer
PARAMETERS
buffer |
dmRender::HNamedConstantBuffer |
the constants buffer |
name_hash |
dmhash_t |
the name of the constant |
values |
dmVMath::Vector4* |
the values |
num_values |
uint32_t |
the number of values |
SetNamedConstant(buffer,name_hash,values,num_values,constant_type)
Sets one or more named constants to the buffer with a specified data type. Currently only dmRenderDDF::MaterialDesc::CONSTANT_TYPE_USER and dmRenderDDF::MaterialDesc::CONSTANT_TYPE_USER_MATRIX4 are supported.
PARAMETERS
buffer |
dmRender::HNamedConstantBuffer |
the constants buffer |
name_hash |
dmhash_t |
the name of the constant |
values |
dmVMath::Vector4* |
the values |
num_values |
uint32_t |
the number of values |
constant_type |
dmRenderDDF::MaterialDesc::ConstantType |
The constant type |
SetNamedConstantAtIndex(buffer,name_hash,value,value_index)
Sets a named constant in the buffer at a specific index
PARAMETERS
buffer |
dmRender::HNamedConstantBuffer |
the constants buffer |
name_hash |
dmhash_t |
the name of the constant |
value |
dmVMath::Vector4 |
the value |
value_index |
uint32_t |
the index of the value to set |
RETURNS
result |
Result | the result |
SetNamedConstants(buffer,constants,num_constants)
Sets a list of named constants to the buffer
PARAMETERS
buffer |
dmRender::HNamedConstantBuffer |
the constants buffer |
constants |
dmRender::HConstant* |
the constants |
num_constants |
uint32_t |
the number of constants |