Tilemap API documentation

Version: stable

FUNCTION
tilemap.get_bounds() get the bounds of a tile map
tilemap.get_tile() get a tile from a tile map
tilemap.set_tile() set a tile in a tile map
tilemap.set_visible() set the visibility of a layer
CONSTANT
tilemap.H_FLIP flip tile horizontally
tilemap.ROTATE_180 rotate tile 180 degrees clockwise
tilemap.ROTATE_270 rotate tile 270 degrees clockwise
tilemap.ROTATE_90 rotate tile 90 degrees clockwise
tilemap.V_FLIP flip tile vertically
PROPERTIES
material hash tile map material
tile_source hash tile source

Functions

tilemap.get_bounds()

tilemap.get_bounds(url)

Get the bounds for a tile map. This function returns multiple values: The lower left corner index x and y coordinates (1-indexed), the tile map width and the tile map height. The resulting values take all tile map layers into account, meaning that the bounds are calculated as if all layers were collapsed into one.

PARAMETERS

url string, hash, url the tile map

RETURNS

x number x coordinate of the bottom left corner
y number y coordinate of the bottom left corner
w number number of columns (width) in the tile map
h number number of rows (height) in the tile map

EXAMPLES

-- get the level bounds.
local x, y, w, h = tilemap.get_bounds("/level#tilemap")

tilemap.get_tile()

tilemap.get_tile(url,layer,x,y)

Get the tile set at the specified position in the tilemap. The position is identified by the tile index starting at origin with index 1, 1. (see tilemap.set_tile()) Which tile map and layer to query is identified by the URL and the layer name parameters.

PARAMETERS

url string, hash, url the tile map
layer string, hash name of the layer for the tile
x number x-coordinate of the tile
y number y-coordinate of the tile

RETURNS

tile number index of the tile

EXAMPLES

-- get the tile under the player.
local tileno = tilemap.get_tile("/level#tilemap", "foreground", self.player_x, self.player_y)

tilemap.set_tile()

tilemap.set_tile(url,layer,x,y,tile,[transform-bitmask])

Replace a tile in a tile map with a new tile. The coordinates of the tiles are indexed so that the "first" tile just above and to the right of origin has coordinates 1,1. Tiles to the left of and below origin are indexed 0, -1, -2 and so forth.

+-------+-------+------+------+
|  0,3  |  1,3  | 2,3  | 3,3  |
+-------+-------+------+------+
|  0,2  |  1,2  | 2,2  | 3,2  |
+-------+-------+------+------+
|  0,1  |  1,1  | 2,1  | 3,1  |
+-------O-------+------+------+
|  0,0  |  1,0  | 2,0  | 3,0  |
+-------+-------+------+------+
The coordinates must be within the bounds of the tile map as it were created. That is, it is not possible to extend the size of a tile map by setting tiles outside the edges. To clear a tile, set the tile to number 0. Which tile map and layer to manipulate is identified by the URL and the layer name parameters. Transform bitmask is arithmetic sum of one or both FLIP constants (tilemap.H_FLIP, tilemap.V_FLIP) and/or one of ROTATION constants (tilemap.ROTATE_90, tilemap.ROTATE_180, tilemap.ROTATE_270). Flip always applies before rotation (clockwise).

PARAMETERS

url string, hash, url the tile map
layer string, hash name of the layer for the tile
x number x-coordinate of the tile
y number y-coordinate of the tile
tile number index of new tile to set. 0 resets the cell
[transform-bitmask] number optional flip and/or rotation should be applied to the tile

EXAMPLES

-- Clear the tile under the player.
tilemap.set_tile("/level#tilemap", "foreground", self.player_x, self.player_y, 0)

-- Set tile with different combination of flip and rotation
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.V_FLIP + tilemap.ROTATE_90)
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.ROTATE_270)
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.V_FLIP + tilemap.H_FLIP)
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.ROTATE_180)

tilemap.set_visible()

tilemap.set_visible(url,layer,visible)

Sets the visibility of the tilemap layer

PARAMETERS

url string, hash, url the tile map
layer string, hash name of the layer for the tile
visible boolean should the layer be visible

EXAMPLES

-- Disable rendering of the layer
tilemap.set_visible("/level#tilemap", "foreground", false)

Constants

tilemap.H_FLIP

flip tile horizontally


tilemap.ROTATE_180

rotate tile 180 degrees clockwise


tilemap.ROTATE_270

rotate tile 270 degrees clockwise


tilemap.ROTATE_90

rotate tile 90 degrees clockwise


tilemap.V_FLIP

flip tile vertically


Properties

material

The material used when rendering the tile map. The type of the property is hash.

EXAMPLES

How to set material using a script property (see resource.material)
go.property("my_material", resource.material("/material.material"))
function init(self)
  go.set("#tilemap", "material", self.my_material)
end

tile_source

The tile source used when rendering the tile map. The type of the property is hash.

EXAMPLES

How to set tile source using a script property (see resource.tile_source)
go.property("my_tile_source", resource.tile_source("/tilesource.tilesource"))
function init(self)
  go.set("#tilemap", "tile_source", self.my_tile_source)
end