Version: stable
FUNCTIONS | |
---|---|
tilemap.get_bounds() | get the bounds of a tile map |
tilemap.get_tile() | get a tile from a tile map |
tilemap.get_tile_info() | get full information for a tile from a tile map |
tilemap.get_tiles() | get all the tiles from a layer in a tilemap |
tilemap.set_tile() | set a tile in a tile map |
tilemap.set_visible() | set the visibility of a layer |
CONSTANTS | |
---|---|
tilemap.H_FLIP | flip tile horizontally |
tilemap.ROTATE_180 | rotate tile 180 degrees clockwise |
tilemap.ROTATE_270 | rotate tile 270 degrees clockwise |
tilemap.ROTATE_90 | rotate tile 90 degrees clockwise |
tilemap.V_FLIP | flip tile vertically |
PROPERTIES | |
---|---|
material | hash tile map material |
tile_source | hash tile source |
tilemap.get_bounds(url)
Get the bounds for a tile map. This function returns multiple values: The lower left corner index x and y coordinates (1-indexed), the tile map width and the tile map height. The resulting values take all tile map layers into account, meaning that the bounds are calculated as if all layers were collapsed into one.
PARAMETERS
url |
string, hash, url |
the tile map |
RETURNS
x |
number | x coordinate of the bottom left corner |
y |
number | y coordinate of the bottom left corner |
w |
number | number of columns (width) in the tile map |
h |
number | number of rows (height) in the tile map |
EXAMPLES
-- get the level bounds.
local x, y, w, h = tilemap.get_bounds("/level#tilemap")
tilemap.get_tile(url,layer,x,y)
Get the tile set at the specified position in the tilemap. The position is identified by the tile index starting at origin with index 1, 1. (see tilemap.set_tile()) Which tile map and layer to query is identified by the URL and the layer name parameters.
PARAMETERS
url |
string, hash, url |
the tile map |
layer |
string, hash |
name of the layer for the tile |
x |
number |
x-coordinate of the tile |
y |
number |
y-coordinate of the tile |
RETURNS
tile |
number | index of the tile |
EXAMPLES
-- get the tile under the player.
local tileno = tilemap.get_tile("/level#tilemap", "foreground", self.player_x, self.player_y)
tilemap.get_tile_info(url,layer,x,y)
Get the tile information at the specified position in the tilemap. The position is identified by the tile index starting at origin with index 1, 1. (see tilemap.set_tile()) Which tile map and layer to query is identified by the URL and the layer name parameters.
PARAMETERS
url |
string, hash, url |
the tile map |
layer |
string, hash |
name of the layer for the tile |
x |
number |
x-coordinate of the tile |
y |
number |
y-coordinate of the tile |
RETURNS
tile_info |
table | index of the tile |
EXAMPLES
-- get the tile under the player.
local tile_info = tilemap.get_tile_info("/level#tilemap", "foreground", self.player_x, self.player_y)
pprint(tile_info)
-- {
-- index = 0,
-- h_flip = false,
-- v_flip = true,
-- rotate_90 = false
-- }
tilemap.get_tiles(url,layer)
Retrieves all the tiles for the specified layer in the tilemap.
It returns a table of rows where the keys are the
tile positions (see tilemap.get_bounds()).
You can iterate it using tiles[row_index][column_index]
.
PARAMETERS
url |
string, hash, url |
the tilemap |
layer |
string, hash |
the name of the layer for the tiles |
RETURNS
tiles |
table | a table of rows representing the layer |
EXAMPLES
local left, bottom, columns_count, rows_count = tilemap.get_bounds("#tilemap")
local tiles = tilemap.get_tiles("#tilemap", "layer")
local tile, count = 0, 0
for row_index = bottom, bottom + rows_count - 1 do
for column_index = left, left + columns_count - 1 do
tile = tiles[row_index][column_index]
count = count + 1
end
end
tilemap.set_tile(url,layer,x,y,tile,[transform_bitmask])
Replace a tile in a tile map with a new tile. The coordinates of the tiles are indexed so that the "first" tile just above and to the right of origin has coordinates 1,1. Tiles to the left of and below origin are indexed 0, -1, -2 and so forth.
+-------+-------+------+------+ | 0,3 | 1,3 | 2,3 | 3,3 | +-------+-------+------+------+ | 0,2 | 1,2 | 2,2 | 3,2 | +-------+-------+------+------+ | 0,1 | 1,1 | 2,1 | 3,1 | +-------O-------+------+------+ | 0,0 | 1,0 | 2,0 | 3,0 | +-------+-------+------+------+The coordinates must be within the bounds of the tile map as it were created. That is, it is not possible to extend the size of a tile map by setting tiles outside the edges. To clear a tile, set the tile to number 0. Which tile map and layer to manipulate is identified by the URL and the layer name parameters. Transform bitmask is arithmetic sum of one or both FLIP constants (
tilemap.H_FLIP
, tilemap.V_FLIP
) and/or one of ROTATION constants
(tilemap.ROTATE_90
, tilemap.ROTATE_180
, tilemap.ROTATE_270
).
Flip always applies before rotation (clockwise).
PARAMETERS
url |
string, hash, url |
the tile map |
layer |
string, hash |
name of the layer for the tile |
x |
number |
x-coordinate of the tile |
y |
number |
y-coordinate of the tile |
tile |
number |
index of new tile to set. 0 resets the cell |
[transform_bitmask] |
number |
optional flip and/or rotation should be applied to the tile |
EXAMPLES
-- Clear the tile under the player.
tilemap.set_tile("/level#tilemap", "foreground", self.player_x, self.player_y, 0)
-- Set tile with different combination of flip and rotation
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.V_FLIP + tilemap.ROTATE_90)
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.ROTATE_270)
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.V_FLIP + tilemap.H_FLIP)
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.ROTATE_180)
tilemap.set_visible(url,layer,visible)
Sets the visibility of the tilemap layer
PARAMETERS
url |
string, hash, url |
the tile map |
layer |
string, hash |
name of the layer for the tile |
visible |
boolean |
should the layer be visible |
EXAMPLES
-- Disable rendering of the layer
tilemap.set_visible("/level#tilemap", "foreground", false)
flip tile horizontally
rotate tile 180 degrees clockwise
rotate tile 270 degrees clockwise
rotate tile 90 degrees clockwise
flip tile vertically
The material used when rendering the tile map. The type of the property is hash.
EXAMPLES
How to set material using a script property (see resource.material)go.property("my_material", resource.material("/material.material"))
function init(self)
go.set("#tilemap", "material", self.my_material)
end
The tile source used when rendering the tile map. The type of the property is hash.
EXAMPLES
How to set tile source using a script property (see resource.tile_source)go.property("my_tile_source", resource.tile_source("/tilesource.tilesource"))
function init(self)
go.set("#tilemap", "tile_source", self.my_tile_source)
end