Version: stable
steam.init()
Initialize Steamworks.
PARAMETERS
None
RETURNS
Boolean |
True if successful | |
String |
Error message if unsuccessful. |
steam.update()
Update Steamworks. Call this from a script component.
PARAMETERS
None
steam.restart(appid)
Restart Steamworks.
PARAMETERS
appid |
number |
steam.finalize()
Finalize Steamworks.
PARAMETERS
None
steam.apps_is_dlc_installed(app_id)
Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed.
PARAMETERS
app_id |
number |
RETURNS
bool |
steam.friends_get_friend_persona_name(CSteamID)
Returns the name of another user. Same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously.
PARAMETERS
CSteamID |
friendId |
RETURNS
name |
Name of user |
steam.friends_get_persona_name()
Returns the local players name - guaranteed to not be NULL. This is the same name as on the users community profile page. This is stored in UTF-8 format.
PARAMETERS
None
RETURNS
name |
Name of user |
steam.friends_get_persona_state()
Gets the status of the current user. Returned as EPersonaState.
PARAMETERS
None
RETURNS
state |
Status of user. |
steam.friends_get_friend_persona_state(steamIDFriend)
Returns the current status of the specified user. This will only be known by the local user if steamIDFriend is in their friends list; on the same game server; in a chat room or lobby; or in a small group with the local user.
PARAMETERS
steamIDFriend |
number |
Id of friend |
RETURNS
state |
State of friend |
steam.friends_get_friend_steam_level(steamIDFriend)
Get friends steam level.
PARAMETERS
steamIDFriend |
number |
Id of friend |
RETURNS
level |
Steam level of friend |
steam.friends_get_friend_relationship(steamIDFriend)
Returns a relationship to a user.
PARAMETERS
steamIDFriend |
number |
Id of friend |
RETURNS
relationship |
Relationship to the user. |
steam.friends_activate_game_overlay_to_store(app_id,flag)
Activates game overlay to store page for app.
PARAMETERS
app_id |
number |
|
flag |
number |
EOverlayToStoreFlag |
steam.friends_activate_game_overlay_to_web_page(url,mode)
Activates game overlay web browser directly to the specified URL. Full address with protocol type is required, e.g. http://www.steamgames.com/
PARAMETERS
url |
string |
|
mode |
number |
EActivateGameOverlayToWebPageMode |
steam.set_listener(listener)
Set a listener.
PARAMETERS
listener |
function |
Listener function to call |
steam.user_get_steam_id()
Returns the CSteamID of the account currently logged into the Steam client. A CSteamID is a unique identifier for an account, and used to differentiate users in all parts of the Steamworks API.
PARAMETERS
None
RETURNS
CSteamID |
steam.user_get_player_steam_level()
Gets the Steam Level of the user, as shown on their profile.
PARAMETERS
None
RETURNS
number |
steam.user_get_game_badge_level()
Trading Card badges data access. If you only have one set of cards, the series will be 1. The user has can have two different badges for a series; the regular (max level 5) and the foil (max level 1).
PARAMETERS
None
RETURNS
number |
||
boolean |
steam.user_logged_on()
Returns true if the Steam client current has a live connection to the Steam Servers.
PARAMETERS
None
RETURNS
boolean |
steam.user_is_behind_nat()
Returns true if this users looks like they are behind a NAT device. Only valid once the user has connected to steam .
PARAMETERS
None
RETURNS
boolean |
steam.user_is_phone_verified()
Gets whether the users phone number is verified.
PARAMETERS
None
RETURNS
boolean |
steam.user_is_phone_identifying()
Gets whether the users phone number is identifying.
PARAMETERS
None
RETURNS
boolean |
steam.user_is_phone_requiring_verification()
Gets whether the users phone number is awaiting (re)verification.
PARAMETERS
None
RETURNS
boolean |
steam.user_is_two_factor_enabled()
Gets whether the user has two factor enabled on their account.
PARAMETERS
None
RETURNS
boolean |
steam.user_stats_get_stat_int(id)
Get user stat as an integer.
PARAMETERS
id |
string |
Id of the stat to get |
RETURNS
ok |
||
stat |
The stat or nil |
steam.user_stats_set_stat_int(id,stat)
Set user stat.
PARAMETERS
id |
string |
Id of the stat to set |
stat |
number |
Number to set |
RETURNS
boolean |
steam.user_stats_get_stat_float(id)
Get user stat as a floating point number.
PARAMETERS
id |
string |
Id of the stat to get |
RETURNS
Boolean |
||
Number |
The stat |
steam.user_stats_set_stat_float(id,stat)
Set user stat.
PARAMETERS
id |
string |
Id of the stat to set |
stat |
number |
Number to set |
RETURNS
Boolean |
steam.user_stats_request_current_stats()
Ask the server to send down this user's data and achievements for this game.
PARAMETERS
None
RETURNS
Boolean |
True if successful |
steam.user_stats_request_global_stats(history_days)
Requests global stats data, which is available for stats marked as "aggregated". This call is asynchronous, with the results returned in GlobalStatsReceived_t. nHistoryDays specifies how many days of day-by-day history to retrieve in addition to the overall totals. The limit is 60.
PARAMETERS
history_days |
number |
RETURNS
Boolean |
steam.user_stats_store_stats()
Store the current data on the server. Will get a callback when set and one callback for every new achievement If the callback has a result of k_EResultInvalidParam, one or more stats uploaded has been rejected, either because they broke constraints or were out of date. In this case the server sends back updated values. The stats should be re-iterated to keep in sync.
PARAMETERS
None
RETURNS
Boolean |
steam.user_stats_reset_all_stats(achievements)
Reset stats.
PARAMETERS
achievements |
boolean |
True if achievements should be reset as well. |
RETURNS
Boolean |
steam.user_stats_set_achievement(name)
Set achievement.
PARAMETERS
name |
string |
RETURNS
Boolean |
steam.user_stats_get_achievement(name)
Get achievement.
PARAMETERS
name |
string |
RETURNS
Boolean |
||
Boolean |
steam.user_stats_clear_achievement(name)
Clear achievement.
PARAMETERS
name |
string |
RETURNS
Boolean |
steam.user_stats_get_num_achievements()
Used for iterating achievements. In general games should not need these functions because they should have a list of existing achievements compiled into them.
PARAMETERS
None
RETURNS
Number |
Number of achievements. |
steam.user_stats_get_achievement_name(index)
Get achievement name iAchievement in [0,GetNumAchievements)
PARAMETERS
index |
number |
RETURNS
String |
steam.user_stats_get_achievement_display_attribute(name,key)
Get general attributes for an achievement. Accepts the following keys * "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8) * "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden)
PARAMETERS
name |
string |
|
key |
string |
Either "name", "desc" or "hidden" |
RETURNS
String |
steam.user_stats_get_achievement_achieved_percent()
Returns the percentage of users who have achieved the specified achievement.
PARAMETERS
None
RETURNS
Boolean |
||
Number |
steam.user_stats_find_or_create_leaderboard(leaderboard_name,eLeaderboardSortMethod,eLeaderboardDisplayType)
Gets a leaderboard by name, it will create it if it's not yet created. This call is asynchronous, with the result returned in a listener callback with event set to LeaderboardFindResult_t.
PARAMETERS
leaderboard_name |
string |
The name of the leaderboard to find or create. |
eLeaderboardSortMethod |
ELeaderboardSortMethod |
The sort order of the new leaderboard if it's created. |
eLeaderboardDisplayType |
ELeaderboardDisplayType |
The display type (used by the Steam Community web site) of the new leaderboard if it's created. |
RETURNS
string |
steam.user_stats_get_leaderboard_name(leaderboard)
Get the name of a leaderboard.
PARAMETERS
leaderboard |
string |
RETURNS
string |
steam.user_stats_get_leaderboard_entry_count(leaderboard)
Get the total number of entries in a leaderboard, as of the last request.
PARAMETERS
leaderboard |
string |
RETURNS
number |
steam.user_stats_download_leaderboard_entries(leaderboard,request,start,end)
Asks the Steam back-end for a set of rows in the leaderboard. This call is asynchronous, with the result returned in a listener callback with event set to LeaderboardScoresDownloaded_t. LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries(). You can ask for more entries than exist, and it will return as many as do exist. * k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries] * k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after * k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
PARAMETERS
leaderboard |
string |
|
request |
ELeaderboardDataRequest |
|
start |
number |
|
end |
number |
RETURNS
string |
steam.user_stats_get_downloaded_leaderboard_entry(hSteamLeaderboardEntries,index)
Returns data about a single leaderboard entry
PARAMETERS
hSteamLeaderboardEntries |
string |
Leaderboard entries handle |
index |
number |
Which entry to get |
RETURNS
Boolean |
||
Table |
The requested leaderboard entry. |
steam.user_stats_upload_leaderboard_score(leaderboard,eLeaderboardUploadScoreMethod,nScore)
Uploads a user score to a specified leaderboard. This call is asynchronous, with the result returned in a listener callback with event set to LeaderboardScoreUploaded_t.
PARAMETERS
leaderboard |
string |
|
eLeaderboardUploadScoreMethod |
ELeaderboardUploadScoreMethod |
|
nScore |
number |
RETURNS
string |
steam.utils_get_app_id()
Returns the appID of the current process.
PARAMETERS
None
RETURNS
Number |
steam.utils_get_seconds_since_app_active()
Return the number of seconds since the user.
PARAMETERS
None
RETURNS
Number |
steam.utils_is_steam_running_on_steam_deck()
Returns true if currently running on the Steam Deck device.
PARAMETERS
None
RETURNS
Boolean |
steam.utils_get_image_size(image)
Get size of image
PARAMETERS
image |
number |
Image handle |
RETURNS
Boolean |
True if size of image was read successfully | |
Number |
Image width or nil | |
Number |
Image height or nil |
steam.utils_get_image_rgba(image,size)
Get image in RGBA format.
PARAMETERS
image |
number |
Image handle |
size |
number |
Size of image |
RETURNS
Boolean |
True if size of image was read successfully | |
String |
steam.utils_get_server_real_time()
Returns the Steam server time in Unix epoch format. (Number of seconds since Jan 1, 1970 UTC)
PARAMETERS
None
RETURNS
number |
Time |
Requests rows in the leaderboard from the full table
Requests rows in the leaderboard from rows around the user
Requests all the rows for friends of the current user
Top-score is lowest number
Top-score is highest number
Leaderboard will keep user's best score
Leaderboard will always replace score with specified
Simple numerical score
The score represents a time, in seconds
The score represents a time, in milliseconds
Passed as parameter to the store
Passed as parameter to the store
Passed as parameter to the store
Passed as parameter to ActivateGameOverlayToWebPage
Passed as parameter to ActivateGameOverlayToWebPage
Friend is not currently logged on
Friend is logged on
User is on, but busy
Auto-away feature
Auto-away for a long time
Online, trading
Online, wanting to play
Online, but appears offline to friends. This status is never published to clients.