SDK Object Pool API documentation
| Namespace: | ObjectPool |
| Include: | #include <dmsdk/dlib/object_pool.h> |
| STRUCTS | |
|---|---|
| struct dmObjectPool<T> | Object pool data-structure with the following prop... |
| FUNCTIONS | |
|---|---|
| uint32_t Alloc() | Allocate a new object |
| uint32_t Capacity() | |
| void dmObjectPool() | Constructor |
| void Free(uint32_t index, bool clear) | Returns object index to the object pool |
| bool Full() | Checks if the pool is full |
| T& Get(uint32_t index) | Get object from logical index |
| dmArray |
Get the array of currently active objects |
| void OffsetCapacity(uint32_t grow) | Grow by an amount. |
| void Set(uint32_t index, T& object) | Set object from logical index |
| void SetCapacity(uint32_t capacity) | Set capacity. New capacity must be >= old_capacity |
| uint32_t Size() | get size |
void Free(uint32_t index, bool clear)
Returns object index to the object pool
PARAMETERS
uint32_t |
index |
index of object |
bool |
clear |
If set, memset's the object memory |
bool Full()
Checks if the pool is full
PARAMETERS
RETURNS
bool |
returns true if the pool is full |
T& Get(uint32_t index)
Get object from logical index
PARAMETERS
uint32_t |
index |
index of the object |
RETURNS
T& |
a reference to the object |
dmArray
Get the array of currently active objects
PARAMETERS
RETURNS
dmArray |
a reference to the array of objects |
void OffsetCapacity(uint32_t grow)
Grow by an amount.
PARAMETERS
uint32_t |
grow |
number of items to grow |
void Set(uint32_t index, T& object)
Set object from logical index
PARAMETERS
uint32_t |
index |
index of object |
T& |
object |
reference ot object. THe object stored is copied by value. |
void SetCapacity(uint32_t capacity)
Set capacity. New capacity must be >= old_capacity
PARAMETERS
uint32_t |
capacity |
max number of objects to store |
uint32_t Size()
Get number of objects currently stored
PARAMETERS
RETURNS
uint32_t |
returns the number of objects currently stored |
TYPE
struct dmObjectPoolObject pool data-structure with the following properties - Mapping from logical index to physical index - Logical index does not changes - Allocated objects are contiguously laid out in memory Loop of m_Objects [0..Size()-1] times to iterate all objects - Internal physical order is not preserved and a direct consequence of the contiguous property