Built-in scripting functions.
Namespace: | dmGameSystem |
Include: | #include <dmsdk/gamesys/gui.h> |
TYPES | |
---|---|
GuiNodeTypeCreateFunction | |
GuiNodeTypeDestroyFunction |
STRUCTS | |
---|---|
struct CompGuiNodeTypeCtx | Gui component node type create/destroy context |
struct GuiNodeType | Gui component node type |
MACROS | |
---|---|
DM_DECLARE_COMPGUI_TYPE(symbol, name, type_create_fn, type_destroy_fn) | Registers a new gui node type to the Gui component |
TYPE
struct CompGuiNodeTypeCtx
Gui component node type create/destroy context
TYPE
struct GuiNodeType
Gui component node type
Registers a new gui node type to the Gui component
symbol |
The unique C++ symbol name |
name |
The name of the node type |
type_create_fn |
the create function |
type_destroy_fn |
the destroy function. May be 0 |