leading
, tracking
and line_break
properties for label component.:textual?
flag for Search in FilesEvaluate Lua
funtionality in Lua DebuggerNEW: (#7714) Add leading
, tracking
and line_break
properties for label component.
Now it is possible to get/set leading
, tracking
and line_break
properties for a label component:
local leading = go.get("#label", "leading")
leading = leading * 1.2
go.set("#label", "leading", leading)
go.animate("#label", "leading", go.PLAYBACK_LOOP_PINGPONG, 2, go.EASING_INSINE, 2)
local tracking = go.get("#label", "tracking")
tracking = tracking * 1.2
go.set("#label", "tracking", tracking)
go.animate("#label", "tracking", go.PLAYBACK_LOOP_PINGPONG, 2, go.EASING_INSINE, 2)
local line_break = go.get("#label", "line_break")
go.set("#label", "line_break", false)
NEW: (#7669) Sprite animation frame count
Added the new property frame_count
to sprite components to get the current running animations frame count:
go.get("#sprite", "frame_count")
Note that if you play a flipbook animation via sprite.play_flipbook
, it will not be played until the next frame so retrieving the frame count at this time will get the value of the old animation that was previously playing.
FIX: (#7625) Cubemap + WebGL float type fixes Fixed several issues with creating cubemap textures with float types. Creating cubemaps from scripts now also works correctly for all graphics adapters.
FIX: (#7674) Check if the handle is correct when calling timer.get_info A bug fix for calling timer.get_info with a handle to a cancelled timer.
FIX: (#7637) Added support for cyclic detection when serializing a table
FIX: (#7657) Fix uploading basis compressed texture array data Fixed an issue with uploading basis compressed textures to a texture array, which is primarily used for paged atlases in the engine.
FIX: (#7659) Spir-V pipeline improvements Improved the SPIR-V shader pipeline:
FIX: (#7660) Check uniform buffer limits when creating vulkan shaders When a shader exceeds the number of texture samplers and uniform buffers on the Vulkan adapter we show a bit more helpful error message instead of crashing the engine.
FIX: (#7670) Fix issue with components counter in some cases Fix the issue that occurs when there are multiple instances of the same object containing a factory, which causes the component counter to break.
FIX: (#6912) Added engine support for arm64 macOS Bob.jar will now accept arm64-macos as an architecture. By default, it will generate both x86_64-macos and x86_64-macos. Bob.jar can now also be run under an arm64 terminal and use corresponding arm binaries. The editor macOS bundle dialog has also been updated to support dual architectures. There is still work left to do
FIX: (#7734) Fix broken Evaluate Lua
functionality in Lua Debugger
Fix issue when Lua Debugger hangs after using Evaluate Lua
functionality.
NEW: (#7642) Use :textual?
flag for Search in Files
Technical note: we now look at :textual?
flag of a resource type to determine if a resource without save data might be textual.
We no longer search through .glb
files when performing Search in Files.
NEW: (#7686) Implement Goto Definition using LSP editor now uses running LSP servers for going to definitions of code files. The action is bound to F12 shortcut. You need Lua language server running by the editor for this feature to work.
NEW: (#7692) Implement Find References UX note: I thought that showing a notification with a button to read more about LSPs is better than showing a greyed-out menu item with no clarification, so I decided to always make the LSP actions active.
The editor now supports finding references using LSP, with the command assigned to a Shift F12 shortcut. The Go to Definition and Find References commands are more discoverable now — we show them in the Edit menu bar. We now also point the user toward the LSP post on the forum in case they try to use these commands without a language server dependency.
NEW: (#7673) Install and launch APKs after the Android bundle