The Defold video tutorials are a great starting point if you are a visual learner.
Unfolding Gamedev
A beginner-friendly tutorial series on creating a 2D platformer game in the Defold game engine, aiming to help viewers gradually learn game development. Introduction to creating a platformer game in Defold, covering sprites, tilemaps, and basic setup.
Unfolding Gamedev
This video begins a tutorial series on making a simple space shooter game in Defold - similar to Galaga or Warblade, with a top down view and hordes of enemies you can shoot of with lasers and rockets.
Unfolding Gamedev
This is the 3rd, last part of the tutorial on making a very simple space shooter game like Galaga or Warblade in Defold! This concludes our effort to start game development with a quick project.
Tactx Studios
This Tower Defense Tutorial will teach you the basics on how to incorporate the following features into a game: (1) splashscreens, (2) level selection menus, (3) help screens, (4) tank strikes, (5) tower placement, (6) fire exchange, (7) health resources, and (8) victory conditions.
Tactx Studios
Hang on for this third video in our Tower Defense Series – it focuses on game design techniques that facilitate the spawning of both Defensive Positions and Tower Collections, as well as supporting the ability to drag and drop Tower Objects across the game screen.
Tactx Studios
This fifth video in our Tower Defense Series will focus on design mechanics that support the inclusion of both a Resource as well as Health set of Scoring criteria. Additionally, it will address the addition of a popup that will let you either repair a tower, upgrade a tower or sell it outright.
Tactx Studios
This last video in our Tower Defense Series is going to focus on a couple pretty important concepts: (1) pausing a game using the Defold Collection Proxy Component, and (2) adjusting several game parameters within the game to achieve game balance.
Game from Scratch
In this part of our ongoing Defold Tutorial Series, we look at the initial getting started process. We download and run the tools, create then run our first project. DISCLAIMER: This tutorial series shows the old editor and website. The new website does not require any login and account setup to create a project.
Game from Scratch
Welcome to the second tutorial in the Defold Game Engine series by Game from Scratch. Today we look at how a Defold application works. How collections, game objects and components are used together to create games. We then look at attaching a script and how the game lifecycle is resolved. DISCLAIMER: This tutorial series shows the old editor and website. The new website does not require any login and account setup to create a project.
Game from Scratch
In this part of the tutorial we look at creating flipbook style sprite animations. We look at the two ways it is supported, Atlas based and tilesheet based sprites. DISCLAIMER: This tutorial series shows the old editor and website. The new website does not require any login and account setup to create a project.
Game from Scratch
In the next part of our ongoing Defold Game Engine tutorial, we look at how you script. In addition we look at handling input and how message passing works, a critical concept. DISCLAIMER: This tutorial series shows the old editor and website. The new website does not require any login and account setup to create a project.
Game from Scratch
In this part of the Defold Game Engine tutorial series we are going to look at audio programming. Specifically how to play ogg and wav files using components and code. DISCLAIMER: This tutorial series shows the old editor and website. The new website does not require any login and account setup to create a project.
Game Developers
In this video, we are implementing an enemy with a basic behavior of walking forward until colliding with a wall and then flipping into the opposite direction. We will add animations to the enemy and to the player that was implemented in the previous video.
Game Developers
In this video, we are continuing from the previous video and build a detect and attack behavior for our skeleton enemy. For this to work, we have to implement trigger detection, collision enabling and disabling, frame count detection to synchronize the hitbox enabling with the frame animation, and finally applying the damage to the player.