By Defold Foundation on May 05, 2026
Tagged as: Newsletter, Release, Community

Hello Defolder! Here’s your fresh Defold newsletter with updates and highlights from the Defold community and the Defold Foundation. If you have something you wish to share, send us an email at info@defold.se.
Read the formatted newsletter here or read its content below:

8BitSkull has joined the Defold Foundation as a Bronze Partner. The studio creates successful PC and console games with Defold.
The Defold team will attend Digital Dragons in Cracow, Poland on May 17-19 and Game Access in Brno, Czech Republic on May 29-30. If you are nearby, we would like to meet the local community.
Digital Dragons, Cracow, Poland, May 17-19
Game Access, Brno, Czech Republic, May 29-30

by Kuyi Mobile
A relaxed cleaning and renovation simulation where players clean, fix, and rebuild messy rooms.

by Orenji Spark
A stylish dress-up game about creating looks, styling unique characters, and following their stories through fashion.

by ZiG Games
A 2D retro arcade action adventure game about precision flying, gravity, and fighting through enemy defenses.

by Ronald K Bett
A community extension for the free 2D skeleton animation software DragonBones, with support for DragonBones Pro 5.5 runtimes.
by SalavatR
Enhances Defold Live Update by splitting large archives into smaller chunks.
by Alchimystic
Defold-RNG is a fast, instance-based native extension for random number generation.
by Selim Anaç
Graph Pathfinder now supports multiple navmeshes for pathfinding.
by Selim Anaç
This native extension for A-star navigation has been updated.
by Selim Anaç
Version 3.0.8 is available with object validation improvements.
by Selim Anaç
Version 1.0.5 is available with object validation improvements.
by Oleg Chumakov, Luden.io
A practical case study on how Luden.io kept SuperWEIRD visible on itch.io through tag strategy, strong banners, and page clarity.
by Orenji Spark
An article about recreating Unity-style component architecture in Defold with Lua modules, and how to adjust your mental model when moving from Unity.
by Insality
Read about making Robo Dance for GamedevJS Jam 2026, from early ideas to a rhythm-synced turn-based game.
by Paweł Jarosz
How the Machines theme became a Defold-made 3D base-building game with resource loops, fragile systems, and balancing challenges.
by Jennifer S. Lange
A jam postmortem about making a whimsical fantasy interdimensional airport marshalling game with Defold.
by Orenji Spark
Iwan from Orenji Spark shares why Defold is his main engine in 2026.

Highlights:
We have also added new examples, refreshed Defold’s website, and updated the Rive extension.
Support the Defold Foundation and help us cover operational costs. Donations are used to pay for the native extension build servers, which are provided free of charge to everyone.