def-behavior-tree

Library for creating behavioral trees that allow you to easily manage advanced NPC behaviors in your game. It is functional and event-driven, which means you can easily save and load any node in any moment.

Use as library

This asset can be added as a library dependency in your project:

Learn more

Learn more about def-behavior-tree on the external project page:

Discuss

Discuss def-behavior-tree on the Defold forum:
https://forum.defold.com/t/def-behavior-tree-library-for-creating-complex-ai-behaviors/77488

Author s-kania
License MIT
Platforms All
Tags AI
Game mechanic
GitHub
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