Library for creating behavioral trees that allow you to easily manage advanced NPC behaviors in your game. It is functional and event-driven, which means you can easily save and load any node in any moment.
This asset can be added as a library dependency in your project:
Learn more about def-behavior-tree on the external project page:
Discuss def-behavior-tree on the Defold forum:
https://forum.defold.com/t/def-behavior-tree-library-for-creating-complex-ai-behaviors/77488
Author | s-kania |
License | MIT |
Platforms | All |
Tags | AI Game mechanic |
GitHub |