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Defold PBR

Defold PBR adds physically based rendering materials and shaders for Defold model rendering. PBR simulates how light interacts with surfaces, making 3D models respond more naturally to material properties such as base color, metallic, roughness, normal, occlusion and emissive data. The library supports common glTF texture samplers, alpha cutoff and unlit flags, plus Defold directional, point and spot light components.

Author Defold Foundation
License MIT
Platforms Android
iOS
macOS
Windows
Linux
HTML5
Library Latest zip
Tags Rendering
3D
Shaders
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