We’re excited to connect with game studios and indie developers to show how Defold can be the perfect engine for your next project — lightweight, powerful, and production-ready.
We’re also looking to meet with publishers to demonstrate why Defold is a trusted, fully featured engine with all the essential services you need to successfully publish games built with Defold.
Finally, we’d love to talk with game technology and service providers about how we can integrate your products and services into the Defold ecosystem, bringing even more value to our developer community.
We are located in the business area of Gamescom in Hall 4.1 - stand D050g, the Nordic All Stars booth. You can also book a meeting at a location of your choice by connecting with us on the Gamescom Biz app, on Meet To Match, or by sending an email to business@defold.se.
Defold is a lightweight, production-ready engine trusted worldwide for high-quality games on any platform — completely free and built to bring your vision to life.
In 2024, titles built with Defold on Poki.com generated €3 million in revenue and reached over 600 million plays.
Defold gives you full access with no up-front costs, royalties, or licensing fees — even for consoles. Keep your revenue, keep your freedom, and focus on what matters: creating exceptional games.
Defold is battle-tested and production-ready, with official support for popular third-party analytics, app economy, and game services.
With Defold, you write your game once and export to all supported platforms — no changes needed. Our unified APIs work seamlessly across desktop, mobile, consoles, and web.
At Defold, we understand what publishers need: proven technology, smooth integrations, and dependable support. Whether you’re working with indie teams or large studios, Defold gives you the confidence and flexibility to deliver high-quality games — on time and on every major platform.
Defold is battle-tested and production-ready, powering games with millions of installs and more than half a billion plays in the past year alone.
Defold partners with industry leaders like MoonActive, Poki, and Rive. We’re approved for PlayStation, Nintendo Switch, and Xbox, recommended by Google, and trusted by studios and indies worldwide.
We know how important it is to easily connect analytics, app economy, and game services to your games. That’s why Defold offers a wide range of battle-tested integrations, ready to use out of the box.
We help with any technical issues or questions during and after publishing. With our support, you can be confident the services you depend on are fully integrated and kept up to date, letting you focus on launching and running your games.
Defold gives you a rock-solid foundation to build, polish, and ship games across platforms. From stable, predictable updates to powerful scripting and artist-friendly tools, Defold combines performance, flexibility, and ease of use — so you can focus on creating great gameplay, not fighting your engine.
With a four-week release cycle and two-week beta period, Defold delivers updates you can rely on. Breaking changes are exceptionally rare, and crashes are few and far between.
Assemble and layout your game in our scene editor. Build levels, player characters, bosses, screens and user interface components all from within our tools.
Build game logic in Lua, customize the rendering pipeline, and extend the editor to fit your workflow. For deeper integration, use our C++/C# SDK to add native functionality and introduce new resource types.
Defold is engineered to minimize memory use, disk space, and CPU load. Its small build size makes it ideal for web and mobile games — just 1.1 MB for web, 1.97 MB for Android, and 1.47 MB for iOS.
PLATFORM | DEFOLD 1.10.4 | UNITY 6 (6000.0.23f1) | GODOT 4.3 |
---|---|---|---|
Android (arm64-v8a) | 1.97MB | 24.33MB | 24.29MB |
iOS (arm64) | 1.47MB | 18.03MB | 19.59MB |
HTML5 (wasm, gzip) | 1.14MB | 8.1MB | 9.0MB |
Windows | 2.88MB | 91.1MB | 84.1MB |
Test made using an empty project. Exported to target platform using default settings. Release builds. The iOS, Android and Windows numbers represent the size on disk while the HTML5 number is uncached download size when gzipped. No optimizations. Release mode.
We get this question from time to time, but it is not really a question that can be answered without elaborating a bit on the design philosophy of Defold. We make no claim that Defold is the best game engine out there for any game, but we dare to say that Defold is the best game engine for some games. We have spent a lot of time and effort making sure that certain key elements of the game development process are as smooth and effortless as possible and we believe it makes Defold stand out from the crowd. Read on to learn more.