Built-in scripting functions.
| Namespace: | dmGameSystem |
| Include: | #include <dmsdk/gamesys/gui.h> |
| TYPES | |
|---|---|
| GuiNodeTypeCreateFunction | |
| GuiNodeTypeDestroyFunction |
| STRUCTS | |
|---|---|
| struct CompGuiNodeTypeCtx | Gui component node type create/destroy context |
| struct GuiNodeType | Gui component node type |
| MACROS | |
|---|---|
| DM_DECLARE_COMPGUI_TYPE(symbol, name, type_create_fn, type_destroy_fn) | Registers a new gui node type to the Gui component |
Registers a new gui node type to the Gui component
symbol |
The unique C++ symbol name |
name |
The name of the node type |
type_create_fn |
the create function |
type_destroy_fn |
the destroy function. May be 0 |