Functions for creating image objects.
Version: alpha
| RECORDS | |
|---|---|
| image.astc_header | ASTC image header |
| image.load_buffer_result | Loaded buffer image data |
| image.load_options | Image loading options |
| image.load_result | Loaded string image data |
| ENUMS | |
|---|---|
| image.TYPE | Image types |
| FUNCTIONS | |
|---|---|
| image.get_astc_header() | get the header of an .astc buffer |
| image.load() | load image from buffer |
| image.load_buffer() | load image from a string into a buffer object |
ASTC image header
FIELDS
width |
integer |
Image width. |
height |
integer |
Image height. |
depth |
integer |
Image depth. |
block_size_x |
integer |
Block size on the x-axis. |
block_size_y |
integer |
Block size on the y-axis. |
block_size_z |
integer |
Block size on the z-axis. |
Loaded buffer image data
FIELDS
width |
integer |
Image width. |
height |
integer |
Image height. |
type |
image.TYPE |
Image type. |
buffer |
buffer_data |
Script buffer containing the decompressed image data. |
Image loading options
FIELDS
[premultiply_alpha] |
boolean |
Whether to premultiply alpha into the color components. Defaults to false. |
[flip_vertically] |
boolean |
Whether to flip the image contents vertically. Defaults to false. |
Loaded string image data
FIELDS
width |
integer |
Image width. |
height |
integer |
Image height. |
type |
image.TYPE |
Image type. |
buffer |
string |
Raw image data. |
image.TYPE: string
Image types
VALUES
image.TYPE_RGB |
RGB image type. |
image.TYPE_RGBA |
RGBA image type. |
image.TYPE_LUMINANCE |
Luminance image type. |
image.TYPE_LUMINANCE_ALPHA |
Luminance-alpha image type. |
image.get_astc_header(buffer:string)→header:image.astc_header|nil
get the header of an .astc buffer
PARAMETERS
buffer |
string |
.astc file data buffer |
RETURNS
header |
image.astc_headernil |
header, or nil if the buffer is not a valid ASTC image
|
EXAMPLES
How to get the block size and dimensions from a .astc filelocal s = sys.load_resource("/assets/cat.astc")
local header = image.get_astc_header(s)
pprint(s)
image.load(buffer:string, [options:boolean|image.load_options])→image:image.load_result|nil
Load image (PNG or JPEG) from buffer.
PARAMETERS
buffer |
string |
image data buffer |
[options] |
booleanimage.load_options |
Optional loading parameters. A boolean is accepted for backwards compatibility and controls premultiply_alpha.
|
RETURNS
image |
image.load_resultnil |
loaded image, or nil if loading fails
|
EXAMPLES
How to load an image from an URL and create a GUI texture from it:local imgurl = "http://www.site.com/image.png"
http.request(imgurl, "GET", function(self, id, response)
local img = image.load(response.response)
local tx = gui.new_texture("image_node", img.width, img.height, img.type, img.buffer)
end)
image.load_buffer(buffer:string, [options:boolean|image.load_options])→image:image.load_buffer_result|nil
Load image (PNG or JPEG) from a string buffer.
PARAMETERS
buffer |
string |
image data buffer |
[options] |
booleanimage.load_options |
Optional loading parameters. A boolean is accepted for backwards compatibility and controls premultiply_alpha.
|
RETURNS
image |
image.load_buffer_resultnil |
loaded image, or nil if loading fails
|
EXAMPLES
Load an image from an URL as a buffer and create a texture resource from it:local imgurl = "http://www.site.com/image.png"
http.request(imgurl, "GET", function(self, id, response)
local img = image.load_buffer(response.response, { flip_vertically = true })
local tparams = {
width = img.width,
height = img.height,
type = graphics.TEXTURE_TYPE_2D,
format = graphics.TEXTURE_FORMAT_RGBA }
local my_texture_id = resource.create_texture("/my_custom_texture.texturec", tparams, img.buffer)
-- Apply the texture to a model
go.set("/go1#model", "texture0", my_texture_id)
end)