Version: beta
FUNCTIONS | |
---|---|
Apply() | Apply the transform on a point (includes the trans... |
Apply() | Apply the transform on a vector (excludes the tran... |
ApplyNoScaleZ() | Apply the transform on a point, but without scalin... |
ApplyNoScaleZ() | Apply the transform on a vector, but without scali... |
ExtractScale() | Extract the absolute values of the scale component... |
GetRotation() | get rotatiom |
GetScale() | get scale |
GetTranslation() | get translation |
GetUniformScale() | Compute a 'uniform' scale for this transform. In t... |
Inv() | Invert a transform |
Mul() | Transforms the right-hand transform by the left-ha... |
MulNoScaleZ() | Transforms the right-hand transform by the left-ha... |
MulNoScaleZ() | Multiply two matrices without z-scaling the transl... |
NormalizeZScale() | Eliminate the z scaling components in a matrix |
NormalizeZScale() | Eliminate the z scaling components in a matrix |
ResetScale() | Eliminate the scaling components in a matrix |
SetIdentity() | initialize to identity transform |
SetRotation() | set rotatiom |
SetScale() | set scale |
SetTranslation() | set translation |
SetUniformScale() | set uniform scale |
ToMatrix4() | Convert a transform into a 4-dim matrix |
ToTransform() | Convert a matrix into a transform |
Transform() | Constructor. Leaves the struct in an uninitialized... |
Transform() | constructor |
Transform() | constructor |
Apply(t,p)
Apply the transform on a point (includes the transform translation).
PARAMETERS
t |
dmTransform::Transform& |
Transform |
p |
dmVMath::Point3& |
Point |
RETURNS
point |
dmVMath::Point3 | Transformed point |
Apply(t,v)
Apply the transform on a vector (excludes the transform translation).
PARAMETERS
t |
dmTransform::Transform& |
Transform |
v |
dmVMath::Vector3& |
Vector |
RETURNS
point |
dmVMath::Vector3 | Transformed vector |
ApplyNoScaleZ(t,p)
Apply the transform on a point, but without scaling the Z-component of the point (includes the transform translation).
PARAMETERS
t |
dmTransform::Transform& |
Transform |
p |
dmVMath::Point3& |
Point |
RETURNS
point |
dmVMath::Point3 | Transformed point |
ApplyNoScaleZ(t,v)
Apply the transform on a vector, but without scaling the Z-component of the vector (excludes the transform translation).
PARAMETERS
t |
dmTransform::Transform& |
Transform |
v |
dmVMath::Vector3& |
Vector |
RETURNS
point |
dmVMath::Vector3 | Transformed vector |
ExtractScale(mtx)
Extract the absolute values of the scale component from a matrix.
PARAMETERS
mtx |
|
Source matrix |
RETURNS
Vector3 |
with scale values for x,y,z |
GetRotation()
get rotatiom
PARAMETERS
None
RETURNS
rotation |
dmVMath::Quat |
GetScale()
get scale
PARAMETERS
None
RETURNS
scale |
dmVMath::Vector3 |
GetTranslation()
get translation
PARAMETERS
None
RETURNS
translation |
dmVMath::Vector3 |
GetUniformScale()
Compute a 'uniform' scale for this transform. In the event that the scale applied to this transform is not uniform then the value is arbitrary: we make a selection that will not introduce any floating point rounding errors.
PARAMETERS
None
RETURNS
scale |
float | the uniform scale associated with this transform. |
Inv(t)
Invert a transform
PARAMETERS
t |
const dmTransform::Transform& |
RETURNS
result |
dmTransform::Transform | inverted transform |
Mul(lhs,rhs)
Transforms the right-hand transform by the left-hand transform
PARAMETERS
lhs |
const dmTransform::Transform& |
|
rhs |
const dmTransform::Transform& |
RETURNS
result |
dmTransform::Transform | Transformed transform |
MulNoScaleZ(lhs,rhs)
Transforms the right-hand transform by the left-hand transform, without scaling the Z-component of the transition of the transformed transform
PARAMETERS
lhs |
const dmTransform::Transform& |
|
rhs |
const dmTransform::Transform& |
RETURNS
result |
dmTransform::Transform | Transformed transform |
MulNoScaleZ(m1,m2)
Multiply two matrices without z-scaling the translation in m2
PARAMETERS
m1 |
const dmVMath::Matrix& |
First matrix |
m2 |
const dmVMath::Matrix& |
Second matrix |
RETURNS
result |
dmVMath::Matrix | The resulting transform |
NormalizeZScale(mtx)
Eliminate the z scaling components in a matrix
PARAMETERS
mtx |
|
Matrix to operate on |
NormalizeZScale(source,target)
Eliminate the z scaling components in a matrix
PARAMETERS
source |
const dmVMath::Matrix& |
Source matrix |
target |
dmVMath::Matrix* |
Target matrix |
ResetScale(mtx)
Eliminate the scaling components in a matrix
PARAMETERS
mtx |
|
Matrix to operate on |
RETURNS
Vector |
containing the scaling by component |
SetIdentity()
initialize to identity transform
PARAMETERS
None
SetRotation(rotation)
set rotatiom
PARAMETERS
rotation |
dmVMath::Quat |
SetScale()
set scale
PARAMETERS
None
RETURNS
scale |
dmVMath::Vector3 |
SetTranslation(translation)
set translation
PARAMETERS
translation |
dmVMath::Vector3 |
SetUniformScale(scale)
set uniform scale
PARAMETERS
scale |
float |
ToMatrix4(t)
Convert a transform into a 4-dim matrix
PARAMETERS
t |
|
Transform to convert |
RETURNS
Matrix |
representing the same transform |
ToTransform(mtx)
Convert a matrix into a transform
PARAMETERS
mtx |
|
Matrix4 to convert |
RETURNS
Transform |
representing the same transform |
Transform()
Constructor. Leaves the struct in an uninitialized state
PARAMETERS
None
Transform(translation,rotation,scale)
constructor
PARAMETERS
translation |
dmVMath::Vector3 |
|
rotation |
dmVMath::Quat |
|
scale |
dmVMath::Vector3 |
Transform(translation,rotation,scale)
constructor
PARAMETERS
translation |
dmVMath::Vector3 |
|
rotation |
dmVMath::Quat |
|
scale |
dmVMath::Vector3 |