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Defold Newsletter 44

By Björn Ritzl on Aug 04, 2020

Tagged as: Newsletter


Hello, Defolder! 👋

I hope this newsletter finds you well. Here’s another packed newsletter with games, extensions, a new Creator Spotlight and the latest beta release.

Games

Rotate Ring

“Download this rotating ring and try to hold it! The ring spins with high speed and the only thing that stops it from crashing into the sidewall is your reaction and virtuosity.”

INSTALL

Rock Hopper

“You and 10 other miners are trapped inside a disintegrating asteroid. Rescue your friends, refuel the rocket and escape.”

PLAY

Creator Spotlight: Niclas

In the Creator Spotlight posts we invite Defold users to present themselves and share a bit of their background, their work and things that inspire them.

In this second edition of the Creator Spotlight we invited Niclas (aka Totebo), the creator of Juump!, Rainbow Pop, Monkey Kick and several others, to tell us a little bit about himself and his current project

MEET NICLAS

Extensions

Defold Colors

The Defold Colors library provides customizable palettes and color utility features to a Defold game engine project.

ASSET PORTAL

Android Billing 3.0

The official In-app purchase extension has been updated to support Android Billing 3.0.

ASSET PORTAL

Community sponsor goal

COVER 50% OF NATIVE EXTENSION BUILD SERVER COSTS FROM GITHUB SPONSORS. Learn more

We thank our latest community donor elpimako and we thank Dapetcu21 and Subsoap for increasing their donations!

BECOME A COMMUNITY DONOR

Defold 1.2.172 BETA

The latest Defold beta version has been released. Read the full release notes to learn more.

  • Issue-4991 - Added: Added android.display_cutout in game.project for handling display cutout
  • Issue-3172 - Fixed: Only use XY for creating uniform scale in Box2D
  • Issue-4447 - Fixed: Added Android 10 as the default target api
  • Issue-4837 - Fixed: Sound is now run on a separate thread
  • Issue-4862 - Fixed: sys.reboot now supported on HTML5
  • Issue-4952 - Fixed: Fix crash when deleting playing particlefx in gui
  • Issue-5000 - Fixed: Proper Lua context cleanup after window.set_listener callbacks
  • Issue-5051 - Fixed: Fixed spawn position for mesh component
  • Issue-5069 - Fixed: Fix for world space mesh component
  • Issue-5033 - Fixed: Added better error reporting if liveupdate keys were set, but didn’t exist on disk
  • Issue-4766 - Fixed: Removed unused render target name
  • Issue-5063 - Fixed: Vulkan - Added cubemap support
  • Issue-5014 - Fixed: Vulkan - Fix conditions for properly resizing scratch buffer
  • Issue-5043 - Fixed: Vulkan - Make sure we set the correct filtering when uploading textures

RELEASE NOTES