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A* Graph Pathfinding

A high-performance A* pathfinding library written in C++11, designed for real-time games and simulations with hundreds to thousands of moving objects. Built with a focus on performance, using flat array data structures and advanced caching mechanisms.

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Learn more

Learn more about A* Graph Pathfinding on the external project page:

Author Selim Anaç
License Custom License
Platforms iOS
Android
macOS
Windows
Linux
HTML5
Tags AI
Math
GitHub
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