A high-performance A* pathfinding library written in C++11, designed for real-time games and simulations with hundreds to thousands of moving objects. Built with a focus on performance, using flat array data structures and advanced caching mechanisms.
This asset can be added as a library dependency in your project:
Learn more about A* Graph Pathfinding on the external project page:
| Author | Selim Anaç |
| License | Custom License |
| Platforms | iOS Android macOS Windows Linux HTML5 |
| Tags | AI Math |
| GitHub |