Ray Casting in tiled worlds using DDA algorithm. It is very effective solution for tile based worlds like platformers or any top-down games.
This asset can be added as a library dependency in your project:
Learn more about Defold Tile Raycast on the external project page:
| Author | Selim Anaç |
| License | MIT License |
| Platforms | Android iOS macOS Windows Linux HTML5 |
| Tags | Game mechanic Math |
| GitHub |