Version: stable
| FUNCTIONS | |
|---|---|
| resource.create_spinescene() |
resource.create_spinescene(path,options)
Creates a spinescene resource (.spinescenec) from runtime data. Creates a Spine scene resource dynamically at runtime. This allows loading Spine animations from data rather than pre-built assets. The atlas path must reference a compiled `.texturesetc` resource. The created spinescene is tracked for cleanup when the collection unloads; internal intermediate JSON is removed automatically.
PARAMETERS
path |
string |
The target resource path. Must end with .spinescenec | ||||||
options |
table |
Table with fields
|
EXAMPLES
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