Version: stable
MACROS | |
---|---|
DM_SAVE_HOME | override the save directory |
DM_SERVICE_PORT | set the engine service port |
DM_QUIT_ON_ESC | enables quit on escape key |
DM_LOG_PORT | sets the logging port |
--verify-graphics-calls= | disables OpenGL error checking |
launch_project | launch with a specific project |
--config= | override game property |
Overrides the save directory when using sys.get_save_file()
Overrides the engine service port, when creating the internal http server (e.g web profiler) Valid values are integers between [0, 65535] and the string "dynamic" (which translates to 0). Default value is 8001.
Enables quitting the app directly by pressing the ESCAPE
key.
Set to "1" to enable this feature.
Enables receiving the log on a designated port (e.g. using telnet) Valid values are integers between [0, 65535]
Disables OpenGL error checking.
This is especially beneficial for running debug builds in the Chrome browser,
in which the calls to glGetError()
is notoriously slow.
Default value is "true" for debug builds, and "false" for release builds.
EXAMPLES
$ ./dmengine --verify-graphics-calls=false
Launch the engine with a specific project file If no project is specified, it will default to "./game.projectc", "build/default/game.projectc"
EXAMPLES
$ ./dmengine some/folder/game.projectc
Override game properties with the format --config=section.key=value
EXAMPLES
$ ./dmengine --config=project.mode=TEST --config=project.server=http://testserver.com