The Defold Foundation is inviting web game developers across the world to join the month long Web Monetization game jam.
The Defold Foundation is hereby cordially inviting you and your fellow web game developers across the world to join the month long Web Monetization game jam. Developers will be challenged to create a themed web game showing their creative and developer skills as well as a good use of Web Monetization in their games. The proud winner and runner-ups will receive cash prizes, swag and bragging rights!
⍟ = You are allowed to submit the same game to multiple game jams as long as the game was developed during the period of this game jam (a prime example of this is to use the same game for the GitHub GameOff jam and the Web Monetization Challenge jam).
Web Monetization is an open technology that allows someone viewing a webpage or playing a web game to stream very small payments (micropayments) to the creator in real time. It is an exciting new and non-intrusive way for game developers to monetize their web games while at the same time offering premium content to their paying players.
Web Monetization is being proposed as a W3C standard. It is based on the Interledger protocol which is an open, neutral protocol for transferring money of any currency, including digital currencies such as Bitcoin.
Payment will be made through bank transfer or PayPal. The winner is responsible for paying taxes on the winnings. Bank transfer fees will be paid by the winner.
The submitted games will be judged by a panel of judges. The games will be judged based on three criteria:
Games should be submitted as .zip archives (with an index.html and all files needed to run the game) and as a link to a playable version of your game with Web Monetization enabled on the page. We are unfortunately not able to use the itch.io to host the playable games as itch.io loads HTML5 games in an iframe which prevents a Web Monetization enabled browser from detecting the payment pointer and your game from detecting a paying player.
HTML5 Game Developer and Technical Evangelist, Enclave Games indie studio founder, js13kGames competition creator, Gamedev.js community firestarter and Gamedev.js Weekly newsletter publisher. Excited about cutting-edge Web technologies like WebXR, Progressive Web Apps, and Web Monetization API. Likes eating sushi and playing Neuroshima Hex.
@end3r | end3r.com
Joep leads the developer support team at Poki, the number #1 platform for play on web. Poki is on a mission to create the ultimate online playground: a place where kids of all ages and game developers come together to play and create. Here's more information about how developers can get their html5 games featured on Poki. Sucker for anything 90s.
@joepvduinen | poki.com
Linda started her career as a level designer at Avalanche Studios in 2006 before moving on to Paradox Interactive in 2009 where she worked for 7 years as a producer and in various other roles. She is now co-founder/CEO of Warpzone Studios, getting ready to release the dwarf colony management game Hammerting on October 27!
MobyGames Portfolio | @lindakiby
Nathan is a Software Engineer at Coil who considers himself a gamer first and an engineer second. He's been working with and on applications using Web Monetization for the past year, and is eager to see the intersections between Web Monetization and game design this year!
coil.com | @feraltc
Jana helped create Stugan, a games accelerator in the middle of the Swedish woods, and organised all four editions of it bringing together more than 50 game dev teams from all over the world. She also worked with the games ecosystem in Stockholm, including supporting gaming startups, organizing meetups for game developers, and connecting game companies with investors. Jana has also been speaking at conferences, making angel investments and is a regular judge of games competitions such as IMGA, IGF and SGA. She is a board member and advisor for Resolution Games.
Partner Engineer at Facebook since 2017, working mainly on the Instant Games platform. Noël is a movie and video game addict, secretly dreaming of becoming a movie director. He has joined and co-organized quite a few game jams (Global Game Jam in Singapore in 2018, 2019 and 2020, etc.). Noël is always excited to see how talented developers manage to make gems from constraints.
General information about the Web Monetization standard can be found on the official homepage. Setup guide and project template for Defold available from the Defold manual on Web Monetization. Setup guides and project templates for other engines also exist: Godot, Phaser and Unity.
As many as you want! But we recommend that you focus on quality over quantity!
Not at all! The ability to monetize web games concerns all developers, regardless of the technology used to create the games. We want as many developers as possible to get a chance to explore how to monetize their creations in new ways.