Whether you're looking for extensions, pathfinders, sprite sets, example projects or code snippets—you name it, we've got it!
TAGS
SORT BY: Stars, Latest
Camera, Rendering
12
Starly is an orthographic camera library for Defold.
Rendering, Shaders
0
Toon shader for 3D models.
7
Simple outline shader for 3D models using STENCIL and INVERTED HULL techniques.
9
Simple Sparkle Effect is Material for creating a sparkle or glare effect on the sprite. You can adjust parameters such as size, angle, and position in the material constants, as well as animate them via go.animate.
Rendering, Sample project, ...
20
A small kit of scripts and shaders for card games made with Defold.
Rendering, Util
10
Runtime creation of an atlas from a set of images.
63
Pack of shaders and scene setup examples.
This render script draws a low-resolution view of the world to a game object, in either 2D or 3D. It handles resizing the window by maintaining an internal vertical resolution. This technique is also known as downsampling.
50
Defold Rendy provides a versatile camera suite and render pipeline in a Defold game engine project.
GUI, Rendering
15
A Defold native extension exposing Facebook's Yoga layout library via a Lua wrapper.
37
Ready-to-use forward shading lighting for 3D games. Just set the provided material to your mesh and place light sources on the scene.
Art assets, Camera, Shaders...
147
It's a collection of assets to help you developing 3D games with the Defold game engine. Use included prefabs to quickly prototype structures, levels, and to test game mechanics. Try out ideas quickly!
40
A Lo-Fi Horror shader.
Art assets, Rendering, Util
19
Defold Colors provides customizable palettes and color utility features in a Defold game engine project.
Fonts, GUI, System, Rendering
11
Native Text Rendering extension for Defold.
Rendering
36
Take full or partial screenshots as PNG, buffer or raw pixels.
Math, Rendering
4
Image processing via convolution between a kernel and the image.
71
Easy to use and customizable trail effect.
82
Drawing pixels and simple geometry into texture buffer.
Physics, Rendering, Shaders
Create 2D fluid simulations based on metaballs.
Blur shader.