Whether you're looking for extensions, pathfinders, sprite sets, example projects or code snippets—you name it, we've got it!
Game mechanic, Math
Ray Casting in tiled worlds using DDA algorithm. It is very effective solution for tile based worlds like platformers or any top-down games.
Get the same random numbers from the same seeds on all platforms supported by Defold.
Game mechanic, Math, Util
A module of probability functions designed specifically for games.
NavGO is an easy to use path finding tool meant for use when tile map based path finding is just not possible or is to complicated for the project at hand.
This module helps you to create groups (army) of game objects (soldiers) and organize them in several different patterns or your customized pattern and manage moving and rotating game objects as a customizable group.
This module contains functions to create a world map as a shape of a graph and the ability to manipulate it at any time, easily see debug drawing of this graph and move game objects inside of this graph with utilizing auto pathfinder.
Math, Physics, Game mechanic
Collision system that doesn’t use collision shapes.