Whether you're looking for extensions, pathfinders, sprite sets, example projects or code snippets—you name it, we've got it!
The Ink language runtime implementation, an alternative to Narrator, based on parsing ink JSON files.
Game mechanic, Math
Ray Casting in tiled worlds using DDA algorithm. It is very effective solution for tile based worlds like platformers or any top-down games.
GUI, Game mechanic, Templat...
MatchaNovel is an open source multiplatform engine for narrative works, like visual novels and adventure games.
Game mechanic, Input, Physics
Kinematic character controller for 3D games. Tweakable, smooth and functional.
Game mechanic, Template pro...
DefArc is an Arcweave runtime for Defold, a toolset to easily create branching, interactive narratives in your games!
GUI, Game mechanic
Defold Timer (dtimer) provides a visual timer widget in a Defold game engine project.
Game mechanic, Math, Util
A module of probability functions designed specifically for games.
The Ink language runtime. Narrator allows to convert Ink scripts to the book and play it as a story. Suitable for interactive fiction games, dialogues and complex narrative stories. Requires the LPeg extension.
Game mechanic, Physics
Defold Grid Engine (dgrid) provides grid-based movement, interactions, and utility features in a Defold game engine project.
Math, Physics, Game mechanic
Collision system that doesn’t use collision shapes.
Tutorials, Game mechanic
This tutorial is a humble attempt to deconstruct the Side Scroller Tutorial.
Template projects, Game mec...
Magic Link is a simple game where the goal is to connect a set of magic spheres.