Defold Learn logo


Compute API documentation

Functions for interacting with compute programs.

Version: alpha

FUNCTIONS
compute.get_constants() gets shader constants from a compute program
compute.get_samplers() gets texture samplers from a compute program
compute.get_textures() gets textures associated with a compute program
compute.set_constants() sets shader constants in a compute program
compute.set_samplers() sets texture samplers in a compute program
compute.set_textures() sets textures in a compute program

Functions

compute.get_constants()

compute.get_constants(path)

Returns a table of all the shader constants in the compute program.

PARAMETERS

path hash
string
The path to the resource

RETURNS

table table
A table of tables, where each entry contains info about the shader constants:
name
hash the hashed name of the constant
type
number the type of the constant. Supported values:
  • material.CONSTANT_TYPE_USER
  • material.CONSTANT_TYPE_USER_MATRIX4
  • material.CONSTANT_TYPE_VIEWPROJ
  • material.CONSTANT_TYPE_WORLD
  • material.CONSTANT_TYPE_TEXTURE
  • material.CONSTANT_TYPE_VIEW
  • material.CONSTANT_TYPE_PROJECTION
  • material.CONSTANT_TYPE_NORMAL
  • material.CONSTANT_TYPE_WORLDVIEW
  • material.CONSTANT_TYPE_WORLDVIEWPROJ
  • material.CONSTANT_TYPE_TIME
  • material.CONSTANT_TYPE_WORLD_INVERSE
  • material.CONSTANT_TYPE_VIEW_INVERSE
  • material.CONSTANT_TYPE_PROJECTION_INVERSE
  • material.CONSTANT_TYPE_VIEWPROJ_INVERSE
  • material.CONSTANT_TYPE_WORLDVIEW_INVERSE
  • material.CONSTANT_TYPE_WORLDVIEWPROJ_INVERSE
value
vmath.vector4 | vmath.matrix4 the value(s) of the constant. If the constant is an array, the value will be a table of vmath.vector4 or vmath.matrix4 if the type is material.CONSTANT_TYPE_USER_MATRIX4.

EXAMPLES

Get the shader constants from a compute program resource
function init(self)
    local constants = compute.get_constants("/my_compute.computec")
end

compute.get_samplers()

compute.get_samplers(path)

Returns a table of all the texture samplers in the compute program. This function will return all the texture samplers that are available, even the ones that have not been specified in the compute resource.

PARAMETERS

path hash
string
The path to the resource

RETURNS

table table
A table of tables, where each entry contains info about the texture samplers:
name
hash the hashed name of the texture sampler
u_wrap
number the u wrap mode of the texture sampler. Supported values:
  • graphics.TEXTURE_WRAP_CLAMP_TO_BORDER
  • graphics.TEXTURE_WRAP_CLAMP_TO_EDGE
  • graphics.TEXTURE_WRAP_MIRRORED_REPEAT
  • graphics.TEXTURE_WRAP_REPEAT
v_wrap
number the v wrap mode of the texture sampler. Supported values:
  • graphics.TEXTURE_WRAP_CLAMP_TO_BORDER
  • graphics.TEXTURE_WRAP_CLAMP_TO_EDGE
  • graphics.TEXTURE_WRAP_MIRRORED_REPEAT
  • graphics.TEXTURE_WRAP_REPEAT
min_filter
number the min filter mode of the texture sampler. Supported values:
  • graphics.TEXTURE_FILTER_DEFAULT
  • graphics.TEXTURE_FILTER_NEAREST
  • graphics.TEXTURE_FILTER_LINEAR
  • graphics.TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST
  • graphics.TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR
  • graphics.TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST
  • graphics.TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR
mag_filter
number the mag filter mode of the texture sampler
  • graphics.TEXTURE_FILTER_DEFAULT
  • graphics.TEXTURE_FILTER_NEAREST
  • graphics.TEXTURE_FILTER_LINEAR
max_anisotropy
number the max anisotropy of the texture sampler

EXAMPLES

Get the texture samplers from a compute program resource
function init(self)
    local samplers = compute.get_samplers("/my_compute.computec")
end

compute.get_textures()

compute.get_textures(path)

Returns a table of all the textures from the compute program.

PARAMETERS

path hash
string
The path to the resource

RETURNS

table table
A table of tables, where each entry contains info about the compute textures:
path
hash the resource path of the texture. Only available if the texture is a resource.
handle
hash the runtime handle of the texture.
width
number the width of the texture
height
number the height of the texture
depth
number the depth of the texture. Corresponds to the number of layers in an array texture.
mipmaps
number the number of mipmaps in the texture
type
number the type of the texture. Supported values:
  • graphics.TEXTURE_TYPE_2D
  • graphics.TEXTURE_TYPE_2D_ARRAY
  • graphics.TEXTURE_TYPE_CUBE_MAP
  • graphics.TEXTURE_TYPE_IMAGE_2D
  • graphics.TEXTURE_TYPE_3D
  • graphics.TEXTURE_TYPE_IMAGE_3D
flags
number the flags of the texture. This field is a bit mask of these supported flags:
  • graphics.TEXTURE_USAGE_FLAG_SAMPLE
  • graphics.TEXTURE_USAGE_FLAG_MEMORYLESS
  • graphics.TEXTURE_USAGE_FLAG_STORAGE
  • graphics.TEXTURE_USAGE_FLAG_INPUT
  • graphics.TEXTURE_USAGE_FLAG_COLOR

EXAMPLES

Get the textures from a compute program resource
function init(self)
    local textures = compute.get_textures("/my_compute.computec")
end

compute.set_constants()

compute.set_constants(path,constants)

Sets shader constants in a compute program, if the constants exist.

PARAMETERS

path hash
string
The path to the resource
constants table
A table keyed by constant name with args tables as values. Constants can be partially updated. Supported entries:
type
number the type of the constant. Supported values:
  • material.CONSTANT_TYPE_USER
  • material.CONSTANT_TYPE_USER_MATRIX4
  • material.CONSTANT_TYPE_VIEWPROJ
  • material.CONSTANT_TYPE_WORLD
  • material.CONSTANT_TYPE_TEXTURE
  • material.CONSTANT_TYPE_VIEW
  • material.CONSTANT_TYPE_PROJECTION
  • material.CONSTANT_TYPE_NORMAL
  • material.CONSTANT_TYPE_WORLDVIEW
  • material.CONSTANT_TYPE_WORLDVIEWPROJ
  • material.CONSTANT_TYPE_TIME
  • material.CONSTANT_TYPE_WORLD_INVERSE
  • material.CONSTANT_TYPE_VIEW_INVERSE
  • material.CONSTANT_TYPE_PROJECTION_INVERSE
  • material.CONSTANT_TYPE_VIEWPROJ_INVERSE
  • material.CONSTANT_TYPE_WORLDVIEW_INVERSE
  • material.CONSTANT_TYPE_WORLDVIEWPROJ_INVERSE
value
vmath.vector4 | vmath.vector3 | vmath.matrix4 | number | table the value(s) of the constant. If the shader constant is an array, the amount of values to update depends on how many values that are passed in the 'value' field.

EXAMPLES

Set a shader constant in a compute program
function update(self)
    -- update the 'tint' constant
    compute.set_constants("/my_compute.computec", {
        tint = { value = vmath.vector4(1, 0, 0, 1) }
    })
    -- change the type of the 'view_proj' constant to CONSTANT_TYPE_USER_MATRIX4 so the renderer can set our custom data
    compute.set_constants("/my_compute.computec", {
        view_proj = { value = self.my_view_proj, type = material.CONSTANT_TYPE_USER_MATRIX4 }
    })
end

compute.set_samplers()

compute.set_samplers(path,samplers)

Sets texture samplers in a compute program, if the samplers exist. Use this function to change the settings of texture samplers. To set actual textures that should be bound to the samplers, use the compute.set_textures function instead.

PARAMETERS

path hash
string
The path to the resource
samplers table
A table keyed by sampler name with args tables as values. Partial updates are supported. Supported entries:
u_wrap
number the u wrap mode of the texture sampler. Supported values:
  • graphics.TEXTURE_WRAP_CLAMP_TO_BORDER
  • graphics.TEXTURE_WRAP_CLAMP_TO_EDGE
  • graphics.TEXTURE_WRAP_MIRRORED_REPEAT
  • graphics.TEXTURE_WRAP_REPEAT
v_wrap
number the v wrap mode of the texture sampler. Supported values:
  • graphics.TEXTURE_WRAP_CLAMP_TO_BORDER
  • graphics.TEXTURE_WRAP_CLAMP_TO_EDGE
  • graphics.TEXTURE_WRAP_MIRRORED_REPEAT
  • graphics.TEXTURE_WRAP_REPEAT
min_filter
number the min filter mode of the texture sampler. Supported values:
  • graphics.TEXTURE_FILTER_DEFAULT
  • graphics.TEXTURE_FILTER_NEAREST
  • graphics.TEXTURE_FILTER_LINEAR
  • graphics.TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST
  • graphics.TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR
  • graphics.TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST
  • graphics.TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR
mag_filter
number the mag filter mode of the texture sampler
  • graphics.TEXTURE_FILTER_DEFAULT
  • graphics.TEXTURE_FILTER_NEAREST
  • graphics.TEXTURE_FILTER_LINEAR
max_anisotropy
number the max anisotropy of the texture sampler

EXAMPLES

Configures a sampler in a compute program
function init(self)
    compute.set_samplers("/my_compute.computec", {
        texture_sampler = { u_wrap = graphics.TEXTURE_WRAP_REPEAT, v_wrap = graphics.TEXTURE_WRAP_MIRRORED_REPEAT }
    })
end

compute.set_textures()

compute.set_textures(path,textures)

Sets textures in a compute program, if the samplers exist.

PARAMETERS

path hash
string
The path to the resource
textures table
A table keyed by sampler name with texture resources as values.

EXAMPLES

Set a texture in a compute program from a resource
go.property("my_texture", resource.texture())

function init(self)
    compute.set_textures("/my_compute.computec", {
        my_texture = self.my_texture
    })
end