Light resource

Helper types and accessors for the light resource type (`.lightc`).

Namespace: dmGameSystem
Include: #include <dmsdk/gamesys/resources/res_light.h>
STRUCTS
struct LightResource Opaque handle to a loaded light resource
FUNCTIONS
dmRender::HLightPrototype* GetLightPrototype(LightResource* res) Get the render light prototype for a loaded light resource

Functions

GetLightPrototype

dmRender::HLightPrototype* GetLightPrototype(LightResource* res)

Returns the dmRender::HLightPrototype handle created from the .lightc data. The pointer remains valid until the resource is released.

PARAMETERS

LightResource* res Light resource

RETURNS

dmRender::HLightPrototype* Prototype pointer

Structs

LightResource

TYPE

struct LightResource

This struct is an opaque handle managed by the engine.