The Defold SDK

The Defold SDK contains the required functionality to declare a native extension as well as interface with the low-level native platform layer on which the application runs and the high-level Lua layer in which the game logic is created.

Usage

You use the Defold SDK by including the dmsdk/sdk.h header file:

#include <dmsdk/sdk.h>

The available SDK functions are documented in our API reference. The SDK contains the following namespaces with functions:

  • Align - Alignment macros. Use for compiler compatibility
  • Array - Templatized array with bounds checking.
  • Buffer - Buffer API for data buffers as the main way to communicate between systems. Lua API for buffer creation also exists.
  • Condition Variable - API for platform independent mutex synchronization primitive.
  • ConfigFile - Configuration file access functions. The configuration file is compiled version of the game.project file.
  • Connection Pool - API for a pool of socket connections.
  • Crypt - API with cryptographic functions.
  • DNS - API with DNS functions.
  • Engine - API with core engine functionality to get handles to config files, the internal web server, game object register etc.
  • Extension - Functions for creating and controlling engine native extension libraries.
  • Game Object - API for manipulating game objects.
  • Graphics - Platform specific native graphics functions.
  • Hash - Hash functions.
  • HID - API for generating programmatic input events.
  • HTTP Client - API for interacting with a HTTP clients.
  • Json - API for platform independent parsing of json files.
  • Log - Logging functions.
  • Math - API with mathematical functions.
  • Mutex - API for platform independent mutex synchronization primitive.
  • SSL Socket - API for secure socket functions.
  • Script - Built-in scripting functions.
  • Socket - API for socket functions.
  • String Functions - API for manipulating strings.
  • Thread - API for thread creation.
  • Time - API for universal time and timing functions.
  • URI - API for manipulation of URIs.
  • Web Server - API for a simple high-level single-threaded Web server based on dmHttpServer.
  • Shared Library - Utility functions for shared library export/import.
  • Sony vector Math Library - The Sony Vector Math library mainly provides functions used in 3-D graphics for 3-D and 4-D vector operations, matrix operations, and quaternion operations.

If you need the dmsdk/sdk.h header file for code completion in your editor of choice it can be found here in the main GitHub repository for Defold with header files for the individual namespaces here.


Did you spot an error or do you have a suggestion? Please let us know on GitHub!

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