You can modify the settings of the editor from the Preferences window. The preferences window is opened from the File -> Preferences menu.
--config=bootstrap.main_collection=/my dir/1.collectionc
--verbose
--graphics-adapter=vulkan
/Applications/Atom.app/Contents/MacOS/Atom
).{file}
will be replaced by the filename to open.{file}
will be replaced by the filename to open and {line}
by the line number.To open script files from the Defold Editor directly in Visual Studio Code, you must set the following settings by specifying the path to the executable file:
/Applications/Visual Studio Code.app/Contents/MacOS/Electron
/usr/bin/code
C:\Program Files\Microsoft VS Code\Code.exe
Set these parameters to open specific files and lines:
. {file}
. -g {file}:{line}
The .
character here is required to open the entire workspace, not an individual file.
username:token@build.defold.com
. Authenticated access is required for Nintendo Switch builds and when running your own build server instance with authentication enabled (refer to the build server documentation for more information). The username and password can also be set as the system environment variables DM_EXTENDER_USERNAME
and DM_EXTENDER_PASSWORD
.Did you spot an error or do you have a suggestion? Please let us know on GitHub!
GITHUB