It is possible to configure the Defold editor and tools to ignore files and folders in a project. This can be useful if the project contains files with file extensions which conflict with file extensions used by Defold. One such example is Go language files with the .go file extension which is the same as the editor uses for game object files.
The files and folders to exclude are defined in a file named .defignore
in the project root. The file should list files and folders to exclude, one per line. Example:
/path/to/file.png
/otherpath
This will exclude the file /path/to/file.png
and anything in the path /otherpath
.
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