Defold logo
  • Features
  • Showcase
  • Learn
  • Assets
  • Open Source
  • Community
  • Support
  • GitHub
  • Download
  • Examples
  • Videos
  • Tutorials
  • Manuals
  • API Reference
  • FAQ
  • Codepad
  • Introduction
  • Installing Defold (English)
  • Glossary (English)
  • Defold for Flash users (English)
  • Getting help (English)
  • Creating a project (English)
  • Project settings (English)
  • Sharing projects
  • Overview (English)
  • Custom project templates (English)
  • Editor scripts (English)
  • Debugger (English)
  • Keyboard shortcuts (English)
  • Preferences (English)
  • Refactoring (English)
  • Styling (English)
  • Building blocks
  • Addressing
  • Message passing (English)
  • Application lifecycle

  • Importing assets (English)
  • Caching assets
  • Importing 2D graphics (English)
  • Importing 3D models (English)
  • Adapting to different screen sizes (English)
  • Live update (English)
  • Atlas (English)
  • Font (English)
  • Resource management (English)
  • Tile source (English)
  • Texture filtering (English)
  • Texture compression (English)
  • Overview
  • Flipbook Animation (English)
  • Model animation (English)
  • Property animation (tweens) (English)
  • Rive animation (English)
  • Spine animation (English)
  • Overview (English)
  • Collection factory (English)
  • Collection proxy (English)
  • Collision object (English)
  • Camera (English)
  • Factory (English)
  • Label (English)
  • Mesh (English)
  • Model (English)
  • Particle FX (English)
  • Rive (English)
  • Sound (English)
  • Spine (English)
  • Sprite (English)
  • Tilemap (English)
  • GUI overview (English)
  • Box nodes (English)
  • Text nodes (English)
  • Pie nodes (English)
  • Spine nodes (English)
  • ParticleFX nodes (English)
  • Template nodes (English)
  • Scripts (English)
  • Clipping (English)
  • Layouts (English)
  • Physics overview (English)
  • Collision objects (English)
  • Collision shapes (English)
  • Collision groups (English)
  • Collision messages (English)
  • Resolving collisions (English)
  • Ray casts (English)
  • Joints and constraints (English)
  • Sound (English)
  • FMOD (English)
  • Overview (English)
  • Key and text input (English)
  • Mouse and touch (English)
  • Gamepads (English)
  • Scripts (English)
  • Properties (English)
  • Script properties (English)
  • Lua in Defold (English)
  • Modules (English)
  • Debugging (English)
  • Writing code (English)
  • Working with files (English)
  • Overview (English)
  • HTTP Requests (English)
  • Socket connections (English)
  • WebSocket connections (English)
  • Online services (English)
  • Render (English)
  • Material (English)
  • Shader (English)
  • Texture filtering (English)

  • Application security (English)
  • Bundling an application (English)
  • Caching assets
  • Command line tools (English)
  • Hot reloading (English)
  • Porting guidelines (English)
  • Refactoring (English)
  • The mobile dev app (English)
  • Version control (English)
  • Writing code (English)
  • Working offline (English)
  • Debugging game logic (English)
  • Debugging native code (English)
  • Debugging native code on Android (English)
  • Debugging native code on iOS (English)
  • Reading game and system logs (English)
  • Optimizing an application (English)
  • Profiling (English)
  • Ads (English)
  • In-app purchases (English)
  • Web Monetization (English)

  • Introduction (English)
  • Advertising Info (English)
  • AdMob ads (English)
  • App review and ratings (English)
  • Camera (English)
  • Facebook (English)
  • Firebase Analytics (English)
  • Firebase Remote Config (English)
  • Google Play Game Services (English)
  • Google Play Instant (English)
  • Inter-app communication (English)
  • Push notifications (English)
  • Webview (English)
  • The mobile dev app (English)
  • Introduction (English)
  • Advertising Info (English)
  • AdMob ads (English)
  • App review and ratings (English)
  • Camera (English)
  • Facebook (English)
  • Firebase Analytics (English)
  • Firebase Remote Config (English)
  • Inter-app communication (English)
  • Push notifications (English)
  • Webview (English)
  • The mobile dev app (English)
  • Nintendo Switch (English)
  • Sony PlayStation (English)
  • Microsoft Xbox (English)
  • Introduction (English)
  • Facebook (English)
  • Facebook Instant Games (English)
  • Linux (English)
  • macOS (English)
  • Windows (English)

  • Introduction (English)
  • Details (English)
  • Defold SDK (English)
  • Adding auto-complete definition (English)
  • Best Practices (English)
  • Debugging (English)
  • Build Variants (English)
  • Manifest Merging (English)
  • The Lua C API (external) (English)

Read this manual in English

Mover para Debugging Native Code on Android

  • English
  • 中文 (Chinese)
  • Español (Spanish)
  • Νεοελληνική γλώσσα (Greek)
  • Język polski (Polish)
  • Português (Portuguese)
  • Русский (Russian)

Did you spot an error or do you have a suggestion? Please let us know on GitHub!

GITHUB

DEFOLD

  • About
  • Contact
  • Foundation
  • FAQ

NEWS

  • Blog
  • Newsletter
  • Release announcements
  • Press

GET INVOLVED

  • Open Source
  • Donate
  • Contribute

LEARN

  • API
  • Examples
  • Manuals
  • Tutorials
  • Videos

COMMUNITY

  • Discord
  • Facebook
  • Forum
  • LinkedIn
  • Mastodon
  • Reddit
  • Twitter

LEGAL

  • License
  • Logo & Trademark
  • Terms & Conditions
  • Privacy Policy

Copyright © 2023 Defold Foundation