bunny.script
function init(self)
local to = vmath.vector3(400, 400, 0) -- <1>
go.animate(".", "position", go.PLAYBACK_LOOP_PINGPONG, to, go.EASING_INOUTSINE, 2) -- <2>
end
--[[
1. The destination to move the game object to (x, y, z)
2. This function animates the game object position to the destination and back again repeatedly over a period of 2 seconds. The movement uses a sine-wave easing curve to slow down at the end points.
--]]
If you want to play with these examples, you can get the project on Github.
Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.
GITHUB