Sprite tint


Setup

The example uses a script to tint (color) sprites in a couple of different ways. The tint is a fragment constant on the sprite material and it is used in the sprite.fp fragment shader program to modify the color sampled from the texture.

It is important to keep in mind that each tinted sprite generates a new draw call since a modified tint value will break the built in draw call batching in Defold.

tint

sprite material

Scripts

tint.script

function init(self)
    go.set("logo1#sprite", "tint", vmath.vector4(1, 0, 0, 1)) -- <1>
    go.set("logo2#sprite", "tint.x", 0) -- <2>
    go.set("logo3#sprite", "tint.w", 0.3) -- <3>
    go.animate("logo4#sprite", "tint", go.PLAYBACK_LOOP_PINGPONG, vmath.vector4(0, 0.5, 0.8, 1), go.EASING_INOUTQUAD, 2) -- <4>
    go.animate("logo5#sprite", "tint.w", go.PLAYBACK_LOOP_PINGPONG, 0, go.EASING_INOUTQUAD, 3) -- <4>
end

--[[
1. x,y,z,w -> r,g,b,a. Keep red and alpha. Remove green and blue.
2. x = red. Remove the red color component completely
3. w = alpha. Make the sprite semi-transparent
4. The tint property can be animated, either as a whole or each individual value
--]]

If you want to play with these examples, you can get the project on Github.

Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.

GITHUB