This example uses a tilemap and a script file to read mouse input to place tiles or read information about the tile the mouse is hovering.
Tilemap graphics made by Kenney.
get_set_tile.script
local TILE_SIZE = 64
-- helper function check if a tile coordinate is within the bounds of the tilemap
local function within_bounds(x, y)
local bx, by, bw, bh = tilemap.get_bounds("#level")
return x >= bx and y >= by and x < (bx + bw) and y < (by + bh)
end
function init(self)
msg.post(".", "acquire_input_focus")
end
function on_input(self, action_id, action)
local tile_x = math.ceil(action.x / TILE_SIZE)
local tile_y = math.ceil(action.y / TILE_SIZE)
if within_bounds(tile_x, tile_y) then
-- click to place a flower
if action_id == hash("touch") and action.pressed then
tilemap.set_tile("#level", "layer1", tile_x, tile_y, 77)
end
-- show tile info
local tile = tilemap.get_tile("#level", "layer1", tile_x, tile_y)
local text = ("x: %d y: %d tile: %d"):format(tile_x, tile_y, tile)
label.set_text("#label", text)
else
local text = ("x: %d y: %d out of bounds"):format(tile_x, tile_y)
label.set_text("#label", text)
end
end
If you want to play with these examples, you can get the project on Github.
Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.
GITHUB