The bee.script uses the camera.screen_to_world() function to convert from screen space coordinates to world coordinates using the view and projection of a camera component.
bee.script
function init(self)
-- send input events to this script
msg.post(".", "acquire_input_focus")
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
-- convert mouse/touch screen position to world position
local screen = vmath.vector3(action.screen_x, action.screen_y, 0)
local world = camera.screen_to_world(screen, "#camera")
-- alternative using camera.screen_xy_to_world(x, y, camera)
-- local world = camera.screen_xy_to_world(action.screen_x, action.screen_y, v)
-- animate bee to new world position
go.animate(".", "position", go.PLAYBACK_ONCE_FORWARD, world, go.EASING_LINEAR, 0.5, 0)
end
end