The setup consists of three game objects. The game.project physics GravityY property is set to -500 to match the scale of the setup.
DYNAMIC
, Friction is set to 0 and Restitution to 1.0 (it will bounce forever). A box Shape matching the sprite image is added to the components.DYNAMIC
, Friction set to 0 and Restitution to 1.0. A box Shape matching the sprite image is added to the components.STATIC
. 4 box Shapes are added to the component. These are placed just outside of the game view.