The example will save and load a file containing a Lua table with a single value key-value pair representing a highscore. Loading and saving is done using sys.load() and sys.save(). Also refer to the Working with files manual.
sys_save_load.script
local function load_highscore()
local filename = sys.get_save_file("sys_save_load", "highscore") -- <1>
local data = sys.load(filename) -- <2>
return data.highscore or 0 -- <3>
end
local function save_highscore(highscore)
local filename = sys.get_save_file("sys_save_load", "highscore")
sys.save(filename, { highscore = highscore }) -- <4>
end
local function update_labels(score, highscore)
label.set_text("score#score", tostring(score))
label.set_text("score#highscore", "HIGH SCORE\n" .. tostring(highscore))
end
function init(self)
msg.post(".", "acquire_input_focus")
self.score = 0
self.highscore = load_highscore()
update_labels(self.score, self.highscore)
end
function update(self, dt)
if self.pressed then
self.score = self.score + math.ceil(100 * dt)
update_labels(self.score, self.highscore)
end
end
function on_input(self, action_id, action)
if action_id == hash("touch") then
if action.pressed then
self.score = 0
self.pressed = true
elseif action.released then
self.pressed = false
if self.score > self.highscore then
self.highscore = self.score
save_highscore(self.highscore)
update_labels(self.score, self.highscore)
end
end
end
end
--[[
1. Get an application specific path for the file "highscore"
2. Load saved data.
3. The returned data is a Lua table with the saved values or an empty table if nothing has been saved.
4. Save data. The data to save must be stored in a Lua table.
--]]
If you want to play with these examples, you can get the project on Github.
Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.
GITHUB