Overview : sprite.set_hflip & sprite.set_vflip uses a boolean to set if a sprite animation should be flipped.
The setup consists of 2 bee game object’s, another game object for text labels and a single script.
flip.script
local horizontal = "bee1" -- < 1 >
local vertical = "bee2"
local function bee_flip(go_id) -- < 2 >
if go_id == horizontal then
local bee_position = go.get_position(horizontal)
if bee_position.x == 400 then
sprite.set_hflip("bee1#sprite", false)
go.animate(horizontal,"position.x",go.PLAYBACK_ONCE_FORWARD,120,go.EASING_INOUTCUBIC,3.5,0,function()bee_flip(horizontal)end)
else
sprite.set_hflip("bee1#sprite", true)
go.animate(horizontal,"position.x",go.PLAYBACK_ONCE_FORWARD,400,go.EASING_INOUTCUBIC,3.5,0,function()bee_flip(horizontal)end)
end
else
local bee_position = go.get_position(vertical)
if bee_position.y == 520 then
sprite.set_vflip("bee2#sprite", true)
go.animate(vertical,"position.y",go.PLAYBACK_ONCE_FORWARD,200,go.EASING_INOUTCUBIC,3.5,0.6,function()bee_flip(vertical)end)
else
sprite.set_vflip("bee2#sprite", false)
go.animate(vertical,"position.y",go.PLAYBACK_ONCE_FORWARD,520,go.EASING_INOUTCUBIC,3.5,0.6,function()bee_flip(vertical)end)
end
end
end
function init(self) -- < 3 >
bee_flip(horizontal)
bee_flip(vertical)
end
--[[
1. 2 game object id's are set as local strings for horizontal and vertical examples.
2. bee_flip() function takes in the go's id then an if statement is used to determine go's
position and sets horizontal or vertical flip to sprite accordingly. Then go.animate is
used and a callback to bee_flip() occurs at the end of the animation.
3. In the initialize function we call bee_flip() for both horizontal and vertical bee
game objects.
--]]
If you want to play with these examples, you can get the project on Github.
Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.
GITHUB