It seems like you have opened this file by double-clicking on it. In order to test your build in a browser you need to load this file from a web server. You can either upload this file and the rest of the files from a Defold HTML5 bundle to a web hosting service OR host them using a local web server on your home network.
The setup consists of four game objects. The game.project physics GravityY property is set to -500 to match the scale of the setup.
body
The square stone block. Contains:
A Sprite component with the stone block image.
A Collision object component. The Type is set to DYNAMIC. A box Shape matching the sprite image is added to the components.
A script that joines the wheel game objects to to the body and reacts to user input by changing the direction of the rotation of the hinge joints.
A label with an instruction to the user.
frontwheel
The cirular metal wheel. Contains:
A Sprite component with the metal circle image.
A Collision object component. Also has Type set to DYNAMIC, Friction set to 0.9 and Restitution to 0.1. A box Shape matching the sprite image is added to the components.
backwheel
The same as above.
walls
The outer walls. Contains:
A Collision object component. The Type is set to STATIC. 4 box Shapes are added to the component. These are placed just outside of the game view.
Scripts
hinge_joint.script
If you want to play with these examples, you can get the project on Github.
Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.