The application manifest is used to exclude or control which features to include in the engine. Excluding unused features of the engine is a recommended best practice since it will decrease the final binary size of your game.
Control which physics engine to use, or select None to exclude physics completely.
Control rig and model functionality, or select None to exclude model and rig completely. (See Model
documentation).
Excluded the video recording capability from the engine (see the start_record
message documentation).
Exclude the profiler from the engine. The profiler is used for gathering performance and usage counters. Learn how to use the profiler in the Profiling manual.
Exclude all sound playing capabilities from the engine.
Exclude all input handling from the engine.
Exclude the Live Update functionality from the engine.
Exclude image
script module link from the engine.
Exclude the Basis Universal texture compression library from the engine.
Use the deprecated Android Support Library instead of Android X. More info.
Select which graphics backend to use.
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