Android devices allows you to freely run your own apps on them. It is very easy to build a version of your game and copy it onto an Android device. This manual explains the steps involved in bundling your game for Android. During development, running your game through the development app is often preferred since it allows you to hot reload content and code wirelessly directly to your device.
Android requires that all APKs be digitally signed with a certificate before they are installed on a device or updated. If you use Android App Bundles, you need to sign only your app bundle before you upload it to the Play Console, and Play App Signing takes care of the rest. However, you can also manually sign your app for upload to Google Play, other app stores and for distribution outside of any store.
When you create an Android application bundle from the Defold editor or the command line tool you can provide a keystore (containing your certificate and key) and keystore password which will be used when signing your application. If you don’t, Defold generates a debug keystore and uses it when signing the application bundle.
You should never upload your application to Google Play if it was signed using a debug keystore. Always use a dedicated keystore which you have created yourself.
The Android signing process in Defold changed in version 1.2.173 from using a stand-alone key and certificate to a keystore. More information in this forum post.
You can create a keystore using Android Studio or from a terminal/command prompt:
keytool -genkey -v -noprompt -dname "CN=John Smith, OU=Area 51, O=US Air Force, L=Unknown, ST=Nevada, C=US" -keystore mykeystore.keystore -storepass 5Up3r_53cR3t -alias myAlias -keyalg RSA -validity 9125
This will create a keystore file named
mykeystore.keystore containing a key and certificate. Access to key and certificate will be protected by the password
5Up3r_53cR3t. The key and certificate will be valid for 25 years (9125 days). The generated key and certificate will be identified by the alias
Make sure to store the keystore and associated password somewhere safe. If you sign and upload your applications to Google Play yourself and the keystore or keystore password is lost there is no way for you to update the application on Google Play. You can avoid this by using Google Play App Signing and let Google sign your applications for you.
The editor lets you easily create a stand alone application bundle for your game. Before bundling you can specify what icon(s) to use for the app, set version code etc in the “game.project” project settings file.
To bundle select Project ▸ Bundle... ▸ Android Application... from the menu.
If you want the editor to automatically create random debug certificates, leave the Keystore and Keystore password fields empty:
If you want to sign your bundle with a particular keystore, specify the Keystore and Keystore password. The Keystore is expected to have the
.keystore file extension while the password is expected to be stored in a text file with the
.txt extension. It is also possible to specify a Key password if the key in the keystore uses a different password than the keystore itself:
Defold supports the creation of both APK and AAB files. Select APK or AAB from the Bundle Format drop down.
Press Create Bundle when you have configured the application bundle settings. You will then be prompted to specify where on your computer the bundle will be created.
An .apk file can be copied to your device with the
adb tool, or to Google Play via the Google Play developer console.
adb command line tool is an easy to use and versatile program that is used to interact with Android devices. You can download and install
adb as part of the Android SDK Platform-Tools, for Mac, Linux or Windows.
Download the Android SDK Platform-Tools from: https://developer.android.com/studio/releases/platform-tools. You find the adb tool in /platform-tools/. Alternatively, platform specific packages can be installed through respective package managers.
On Ubuntu Linux:
$ sudo apt-get install android-tools-adb
On Fedora 18/19:
$ sudo yum install android-tools
On macOS (Homebrew)
$ brew cask install android-platform-tools
You can verify that
adb works by connecting your Android device to your computer via USB and issue the following command:
$ adb devices List of devices attached 31002535c90ef000 device
If your device does not show up, verify that you have enabled USB debugging on the Android device. Open the device Settings and look for Developer options (or Development).
$ adb install Defold\ examples.apk 4826 KB/s (18774344 bytes in 3.798s) pkg: /data/local/tmp/my_app.apk Success
The Defold engine requires a number of different permissions for all engine features to work. The permissions are defined in the
AndroidManifest.xml, specified in the “game.project” project settings file. You can read more about Android permissions in the official docs. The following permissions are requested in the default manifest:
Allows an application to write to external storage. Starting in API level 19, this permission is not required to read/write files in your application-specific directories returned by Context.getExternalFilesDir(String) and Context.getExternalCacheDir(). This permission is needed if you intend to save/load files from disk (using io.* or sys.save/load) outside of the folder provided by sys.get_save_file() and have
android:minSdkVersion set to less than 19 in the Android manifest. (Android official docs).
Allows using PowerManager WakeLocks to keep processor from sleeping or screen from dimming. This permission is needed to temporarily prevent the device from sleeping while receiving a push notification. (Android official docs)
AndroidX is a major improvement to the original Android Support Library, which is no longer maintained. AndroidX packages fully replace the Support Library by providing feature parity and new libraries. Most of the Android extensions in the Asset Portal support AndroidX. If you do not wish to use AndroidX you can explicitly disable it in favour of the old Android Support Library by creating a new app manifest file or editing an existing one and checking Use Android Support Libs.
A: Yes, set the immersive_mode setting in the Android section of your game.project file. This lets your app take over the whole screen and capture all touch events on the screen.
A: Android detects that you try to install the app with a new certificate. When bundling debug builds, each build will be signed with a temporary certificate. Uninstall the old app before installing the new version:
$ adb uninstall com.defold.examples Success $ adb install Defold\ examples.apk 4826 KB/s (18774344 bytes in 3.798s) pkg: /data/local/tmp/Defold examples.apk Success