Editor preferences
You can modify the settings of the editor from the Preferences window. The preferences window is opened from the File -> Preferences menu.
General

- Enable Texture Compression
- Enables texture compression for all builds made from the editor.
- Escape Quits Game
- Shutdown a running build of your game using the Esc key.
- Track Active Tab in Asset Browser
- The file edited in selected tab in the Editor pane will be selected in the Asset Browser (also known as the Asset pane).
- Path to custom keymap
- Absolute path to a file containing custom keyboard shortcuts.
- Code editor font
- Name of a system installed font to use in the code editor.
Code

- Custom Editor
- Absolute path to an external editor. On macOS it should be the path to the executable inside the .app (eg
/Applications/Atom.app/Contents/MacOS/Atom
).
- Open File
- The pattern used by the custom editor to specify which file to open. The pattern
{file}
will be replaced by the filename to open.
- Open File at Line
- The pattern used by the custom editor to specify which file to open and on which line number. The pattern
{file}
will be replaced by the filename to open and {line}
by the line number.
Extensions

- Build Server
- URL to the build server used when building a project containing native extensions. It is possible to add a username and access token to the URL for authenticated access to the build server. Use the following notation to specify the username and access token:
username:token@build.defold.com
. Authenticated access is required for Nintendo Switch builds and when running your own build server instance with authentication enabled (refer to the build server documentation for more information).