Defold websocket extension API documentation

This extension supports both secure (wss://) and non secure (ws://) websocket connections. All platforms should support this extension.

Here is how you connect to a websocket and listen to events:

local function websocket_callback(self, conn, data)
    if data.event == websocket.EVENT_DISCONNECTED then
        log("Disconnected: " .. tostring(conn))
        self.connection = nil
        update_gui(self)
    elseif data.event == websocket.EVENT_CONNECTED then
        update_gui(self)
        log("Connected: " .. tostring(conn))
    elseif data.event == websocket.EVENT_ERROR then
        log("Error: '" .. data.error .. "'")
    elseif data.event == websocket.EVENT_MESSAGE then
        log("Receiving: '" .. tostring(data.message) .. "'")
    end
end

function init(self)
    self.url = "ws://echo.websocket.org"
    local params = {}
    self.connection = websocket.connect(self.url, params, websocket_callback)
end

function finalize(self)
    if self.connection ~= nil then
        websocket.disconnect(self.connection)
    end
end

Installation

To use this library in your Defold project, add the following URL to your game.project dependencies:

https://github.com/defold/extension-websocket/archive/master.zip

We recommend using a link to a zip file of a specific release.

Source code

The source code is available on GitHub

API reference

https://defold.com/extension-websocket/api/API Reference


Did you spot an error or do you have a suggestion? Please let us know on GitHub!

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