The Scene Editor is the visual editor used to build and edit scenes such as collections, game objects, and other visual assets.
By default, many visual scenes open with a 2D orthographic view. For 3D work you can switch to a 3D-oriented layout, enable a 3D grid plane, and use a perspective camera.
Open the Scene Editor by double-clicking a visual resource in the Assets pane, such as:
.collection), game objects (.go).atlas), tilemaps (.tilemap), sprites (.sprite), tile sources (.tilesource).model, .glb, .gltf).gui).particlefx)The Scene Editor camera can be controlled with mouse and keyboard. The available controls depend on whether you are using the standard camera navigation or Free Camera Mode.
These controls are available in visual editors:
You may also use Frame Selection (F) to focus the camera on the current selection.
The scene view can be used in both 2D and 3D workflows:
You can access these functions via the toolbar and the View menu.

In the top-right of the scene view there is a toolbar with commonly used tools and view options (left to right):
▦)2D) — toggles between 2D and 3D orientation (shortcut .)👁)
Left Mouse Click on objects in the main window to select them. The rectangle (or cuboid) surrounding the object in the editor view will highlight with cyan to indicate what item is selected. The selected object is also highlighted in the Outline view as in the picture above.
You can also select objects by:
Outline, and while holding ⇧ Shift you can expand selection or while holding Ctrl/⌘ Cmd you can (un)select clicked.![]()
To move objects, use the Move Tool. You can find it in the Toolbar in the top right corner of the scene editor, or by pressing the W key.


The gizmo changes and shows a set of manipulators - squares and arrows (selected manipulator will turn to orange color) that you can Drag to move:
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To rotate objects, use the Rotate Tool by selecting it in the Toolbar, or by pressing the E key.


This tool consists of four circular manipulators (selected manipulator will turn to orange color) that you can Drag to rotate:
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To scale objects, use the Scale Tool by selecting it in the toolbar, or by pressing the R key.


This tool consists of a set of square/cube manipulators (selected manipulator will turn to orange color) that you can Drag to scale:
Click on the Visibility Eye Icon (👁) in the Toolbar to toggle visibility of various component types as well as bounding boxes and guide lines (Component Guides or shortcut Ctrl + H (Win/Linux) or ^ Ctrl + ⌘ Cmd + H(Mac)).

The grid can be customized to match your workflow (especially useful in 3D). Click the Grid Settings button (▦) to open the grid settings popup.

Settings include:
The Scene Editor supports both:
Use the camera toggle in the toolbar to switch. In 3D scenes, perspective navigation usually feels more natural.
For fast 3D navigation, the Scene Editor provides Free Camera Mode, a first-person / “FPS-style” camera.
On some keyboard layouts (e.g. Swedish) the backtick key is a dead key and may not trigger the shortcut as expected. You
can rebind this shortcut in File ▸ Preferences ▸ Keys and enter a shortcut for Scene -> Free Camera -> Activate
When Free Camera Mode is active the Scene View is highlighted with a line around the edges.
While Free Camera Mode is active, these keys control camera movement (instead of editor tools):
You can also optionally invert the Y axis (see Free camera settings below).
While Free Camera Mode is active:
All movement keys can be rebound in File ▸ Preferences ▸ Keys. Then search for Scene -> Free Camera
Speed modifiers:
Free Camera Mode supports Walking Mode.
When enabled:
The perspective camera button in the toolbar has a settings popup for camera-related preferences.

The popup contains:
Move Speed Adjusts free camera movement speed.
Look Sensitivity Adjusts how quickly the camera rotates in response to mouse movement.
Invert Y Inverts vertical mouse look.
Walking Mode Constrains movement for ground-like navigation.
Reset to Defaults Restores default camera settings.