A Sprite component is a simple image or flipbook animation that is displayed on screen.
Apart from the properties Id, Position and Rotation the following component specific properties exist:
You can manipulate sprites in runtime through a number of different functions and properties (refer to the API docs for usage). Functions:
sprite.play_flipbook()- Play an animation on a sprite component.
sprite.set_vflip()- Set horizontal and vertical flipping on a sprite’s animation.
A sprite also has a number of different properties that can be manipulated using
vector3) (READ ONLY).