function init(self) local to = vmath.vector3(400, 400, 0) -- <1> go.animate(".", "position", go.PLAYBACK_LOOP_PINGPONG, to, go.EASING_INOUTSINE, 2) -- <2> end --[[ 1. The destination to move the game object to (x, y, z) 2. This function animates the game object position to the destination and back again repeatedly over a period of 2 seconds. The movement uses a sine-wave easing curve to slow down at the end points. --]]
If you want to play with these examples, you can get the project on Github.
Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.GITHUB