This example shows how to dynamically spawn bullet game objects using a factory component and how to also move and delete the bullets. The setup consists of two game objects; one for the player and one for the bullet that is spawned using a factory component.
Combine this example with some of the examples from the movement and physics categories to create a shoot ‘em up game!
player.script
function init(self) -- make sure the script will receive user input msg.post(".", "acquire_input_focus") end function on_input(self, action_id, action) -- mouse or spacebar if (action_id == hash("touch") or action_id == hash("action")) and action.pressed then -- position bullet somewhat offset from the player position local pos = go.get_position() pos.y = pos.y + 50 -- spawn a bullet local bullet_id = factory.create("#bulletfactory", pos) -- animate the bullet local distance = 1000 -- distance in pixels local speed = 800 -- pixels per second local duration = distance / speed -- time in second to travel the full distance local to = pos.y + distance -- start animation and delete bullet when it has reached its destination go.animate(bullet_id, "position.y", go.PLAYBACK_ONCE_FORWARD, to, go.EASING_LINEAR, duration, 0, function() go.delete(bullet_id) end) end end
If you want to play with these examples, you can get the project on Github.
Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.
GITHUB