Shoot bullets


Setup

This example shows how to dynamically spawn bullet game objects using a factory component and how to also move and delete the bullets. The setup consists of two game objects; one for the player and one for the bullet that is spawned using a factory component.

Combine this example with some of the examples from the movement and physics categories to create a shoot ‘em up game!

player
The red ship at the bottom. Contains:
  • A Sprite component with the spaceship image.
  • A Factory component to spawn bullet game objects
  • A script to handle spawning of bullets.
bullet
The bullet fired by the player. Contains:
  • A Sprite component with a bullet image.

Scripts

player.script

function init(self)
	-- make sure the script will receive user input
	msg.post(".", "acquire_input_focus")
end

function on_input(self, action_id, action)
	-- mouse or spacebar
	if (action_id == hash("touch") or action_id == hash("action")) and action.pressed then
		-- position bullet somewhat offset from the player position
		local pos = go.get_position()
		pos.y = pos.y + 50

		-- spawn a bullet
		local bullet_id = factory.create("#bulletfactory", pos)

		-- animate the bullet
		local distance = 1000                   -- distance in pixels
		local speed = 800                       -- pixels per second
		local duration = distance / speed       -- time in second to travel the full distance
		local to = pos.y + distance
		-- start animation and delete bullet when it has reached its destination
		go.animate(bullet_id, "position.y", go.PLAYBACK_ONCE_FORWARD, to, go.EASING_LINEAR, duration, 0, function()
			go.delete(bullet_id)
		end)
	end
end

If you want to play with these examples, you can get the project on Github.

Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.

GITHUB