GUI color


The example shows how to change the color of GUI nodes using gui.set_color() and gui.animate().


Nodes will normally inherit the alpha of parent nodes, unless the Inherit Alpha checkbox is unchecked.

inherit alpha



function init(self)
	gui.animate(gui.get_node("logo1"), gui.PROP_COLOR, vmath.vector4(1, 0, 0, 1), gui.EASING_INOUTQUAD, 3, 0, nil, gui.PLAYBACK_LOOP_PINGPONG) -- <1>
	gui.animate(gui.get_node("logo2"), "color.x", 0, gui.EASING_INOUTQUAD, 3, 0, nil, gui.PLAYBACK_LOOP_PINGPONG) -- <2>
	gui.animate(gui.get_node("bg"), "color.w", 0, gui.EASING_INOUTQUAD, 4, 0, nil, gui.PLAYBACK_LOOP_PINGPONG) -- <3>
	gui.set_color(gui.get_node("logo3"), vmath.vector4(1, 0, 0, 1)) -- <4>


1. x,y,z,w -> r,g,b,a. Keep read and alpha. Animate green and blue to 0.
2. x = red. Animate the red color component to 0.
3. w = alpha. Animate the alpha color component to 0. All children which inherit alpha will be affected.
4. Set the color of the node.

If you want to play with these examples, you can get the project on Github.

Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.